summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTuomas Virtanen <katajakasa@gmail.com>2020-04-23 02:22:05 +0300
committerTuomas Virtanen <katajakasa@gmail.com>2020-04-23 02:22:05 +0300
commitea21532976b63a93924e0faca00f36f4a663f0f0 (patch)
tree3fdebc8f889cfec8da619d0bf57d3de958b7874f
parentaa03610c31dd3ea7c6b7c4e560fd18f7e985ec49 (diff)
Add SDL2 cmake finder
-rw-r--r--cmake/FindSDL2.cmake388
1 files changed, 388 insertions, 0 deletions
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake
new file mode 100644
index 0000000..a3673a7
--- /dev/null
+++ b/cmake/FindSDL2.cmake
@@ -0,0 +1,388 @@
+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
+# Copyright 2000-2019 Kitware, Inc. and Contributors
+# All rights reserved.
+
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+
+# * Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+
+# * Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+
+# * Neither the name of Kitware, Inc. nor the names of Contributors
+# may be used to endorse or promote products derived from this
+# software without specific prior written permission.
+
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#[=======================================================================[.rst:
+FindSDL2
+--------
+
+Locate SDL2 library
+
+This module defines the following 'IMPORTED' targets:
+
+::
+
+ SDL2::Core
+ The SDL2 library, if found.
+ Libraries should link to SDL2::Core
+
+ SDL2::Main
+ The SDL2main library, if found.
+ Applications should link to SDL2::Main instead of SDL2::Core
+
+
+
+This module will set the following variables in your project:
+
+::
+
+ SDL2_LIBRARIES, the name of the library to link against
+ SDL2_INCLUDE_DIRS, where to find SDL.h
+ SDL2_FOUND, if false, do not try to link to SDL2
+ SDL2MAIN_FOUND, if false, do not try to link to SDL2main
+ SDL2_VERSION_STRING, human-readable string containing the version of SDL2
+
+
+
+This module responds to the following cache variables:
+
+::
+
+ SDL2_PATH
+ Set a custom SDL2 Library path (default: empty)
+
+ SDL2_NO_DEFAULT_PATH
+ Disable search SDL2 Library in default path.
+ If SDL2_PATH (default: ON)
+ Else (default: OFF)
+
+ SDL2_INCLUDE_DIR
+ SDL2 headers path.
+
+ SDL2_LIBRARY
+ SDL2 Library (.dll, .so, .a, etc) path.
+
+ SDL2MAIN_LIBRAY
+ SDL2main Library (.a) path.
+
+ SDL2_BUILDING_LIBRARY
+ This flag is useful only when linking to SDL2_LIBRARIES insead of
+ SDL2::Main. It is required only when building a library that links to
+ SDL2_LIBRARIES, because only applications need main() (No need to also
+ link to SDL2main).
+ If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
+ and no SDL2::Main target will be created.
+
+
+Don't forget to include SDLmain.h and SDLmain.m in your project for the
+OS X framework based version. (Other versions link to -lSDL2main which
+this module will try to find on your behalf.) Also for OS X, this
+module will automatically add the -framework Cocoa on your behalf.
+
+
+Additional Note: If you see an empty SDL2_LIBRARY in your project
+configuration, it means CMake did not find your SDL2 library
+(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
+to your SDL2 library, and configure again. Similarly, if you see an
+empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
+values are used to generate the final SDL2_LIBRARIES variable and the
+SDL2::Core and SDL2::Main targets, but when these values are unset,
+SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
+
+
+$SDL2DIR is an environment variable that would correspond to the
+./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
+
+
+
+Created by Amine Ben Hassouna:
+ Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
+ Add cache variables for more flexibility:
+ SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
+ Mark 'Threads' as a required dependency for non-OSX systems.
+ Modernize the FindSDL2.cmake module by creating specific targets:
+ SDL2::Core and SDL2::Main (for details, see doc above).
+
+
+Original FindSDL.cmake module:
+ Modified by Eric Wing. Added code to assist with automated building
+ by using environmental variables and providing a more
+ controlled/consistent search behavior. Added new modifications to
+ recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
+ Also corrected the header search path to follow "proper" SDL
+ guidelines. Added a search for SDLmain which is needed by some
+ platforms. Added a search for threads which is needed by some
+ platforms. Added needed compile switches for MinGW.
+
+On OSX, this will prefer the Framework version (if found) over others.
+People will have to manually change the cache value of SDL2_LIBRARY to
+override this selection or set the SDL2_PATH variable or the CMake
+environment CMAKE_INCLUDE_PATH to modify the search paths.
+
+Note that the header path has changed from SDL/SDL.h to just SDL.h
+This needed to change because "proper" SDL convention is #include
+"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
+because not all systems place things in SDL/ (see FreeBSD).
+#]=======================================================================]
+
+# Define options for searching SDL2 Library in a custom path
+
+set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
+
+set(_SDL2_NO_DEFAULT_PATH OFF)
+if(SDL2_PATH)
+ set(_SDL2_NO_DEFAULT_PATH ON)
+endif()
+
+set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
+ CACHE BOOL "Disable search SDL2 Library in default path")
+unset(_SDL2_NO_DEFAULT_PATH)
+
+set(SDL2_NO_DEFAULT_PATH_CMD)
+if(SDL2_NO_DEFAULT_PATH)
+ set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
+endif()
+
+# Search for the SDL2 include directory
+find_path(SDL2_INCLUDE_DIR SDL.h
+ HINTS
+ ENV SDL2DIR
+ ${SDL2_NO_DEFAULT_PATH_CMD}
+ PATH_SUFFIXES SDL2
+ # path suffixes to search inside ENV{SDL2DIR}
+ include/SDL2 include
+ PATHS ${SDL2_PATH}
+ DOC "Where the SDL2 headers can be found"
+)
+
+set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(VC_LIB_PATH_SUFFIX lib/x64)
+else()
+ set(VC_LIB_PATH_SUFFIX lib/x86)
+endif()
+
+# SDL-2.0 is the name used by FreeBSD ports...
+# don't confuse it for the version number.
+find_library(SDL2_LIBRARY
+ NAMES SDL2 SDL-2.0
+ HINTS
+ ENV SDL2DIR
+ ${SDL2_NO_DEFAULT_PATH_CMD}
+ PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
+ PATHS ${SDL2_PATH}
+ DOC "Where the SDL2 Library can be found"
+)
+
+set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
+
+if(NOT SDL2_BUILDING_LIBRARY)
+ if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+ # seem to provide SDL2main for compatibility even though they don't
+ # necessarily need it.
+
+ if(SDL2_PATH)
+ set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
+ endif()
+
+ if(NOT SDL2_NO_DEFAULT_PATH)
+ set(SDL2MAIN_LIBRARY_PATHS
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ "${SDL2MAIN_LIBRARY_PATHS}"
+ )
+ endif()
+
+ find_library(SDL2MAIN_LIBRARY
+ NAMES SDL2main
+ HINTS
+ ENV SDL2DIR
+ ${SDL2_NO_DEFAULT_PATH_CMD}
+ PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
+ PATHS ${SDL2MAIN_LIBRARY_PATHS}
+ DOC "Where the SDL2main library can be found"
+ )
+ unset(SDL2MAIN_LIBRARY_PATHS)
+ endif()
+endif()
+
+# SDL2 may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+if(NOT APPLE)
+ find_package(Threads QUIET)
+ if(NOT Threads_FOUND)
+ set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
+ if(SDL2_FIND_REQUIRED)
+ message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
+ else()
+ if(NOT SDL2_FIND_QUIETLY)
+ message(STATUS ${SDL2_THREADS_NOT_FOUND})
+ endif()
+ return()
+ endif()
+ unset(SDL2_THREADS_NOT_FOUND)
+ endif()
+endif()
+
+# MinGW needs an additional link flag, -mwindows
+# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
+if(MINGW)
+ set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
+endif()
+
+if(SDL2_LIBRARY)
+ # For SDL2main
+ if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
+ list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
+ if(_SDL2_MAIN_INDEX EQUAL -1)
+ set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
+ endif()
+ unset(_SDL2_MAIN_INDEX)
+ endif()
+
+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+ # CMake doesn't display the -framework Cocoa string in the UI even
+ # though it actually is there if I modify a pre-used variable.
+ # I think it has something to do with the CACHE STRING.
+ # So I use a temporary variable until the end so I can set the
+ # "real" variable in one-shot.
+ if(APPLE)
+ set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
+ endif()
+
+ # For threads, as mentioned Apple doesn't need this.
+ # In fact, there seems to be a problem if I used the Threads package
+ # and try using this line, so I'm just skipping it entirely for OS X.
+ if(NOT APPLE)
+ set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
+ endif()
+
+ # For MinGW library
+ if(MINGW)
+ set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
+ endif()
+
+endif()
+
+# Read SDL2 version
+if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
+ file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
+ file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
+ file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
+ string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
+ set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
+ unset(SDL2_VERSION_MAJOR_LINE)
+ unset(SDL2_VERSION_MINOR_LINE)
+ unset(SDL2_VERSION_PATCH_LINE)
+ unset(SDL2_VERSION_MAJOR)
+ unset(SDL2_VERSION_MINOR)
+ unset(SDL2_VERSION_PATCH)
+endif()
+
+include(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
+ REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
+ VERSION_VAR SDL2_VERSION_STRING)
+
+if(SDL2MAIN_LIBRARY)
+ FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
+ REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
+ VERSION_VAR SDL2_VERSION_STRING)
+endif()
+
+
+mark_as_advanced(SDL2_PATH
+ SDL2_NO_DEFAULT_PATH
+ SDL2_LIBRARY
+ SDL2MAIN_LIBRARY
+ SDL2_INCLUDE_DIR
+ SDL2_BUILDING_LIBRARY)
+
+
+# SDL2:: targets (SDL2::Core and SDL2::Main)
+if(SDL2_FOUND)
+
+ # SDL2::Core target
+ if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
+ add_library(SDL2::Core UNKNOWN IMPORTED)
+ set_target_properties(SDL2::Core PROPERTIES
+ IMPORTED_LOCATION "${SDL2_LIBRARY}"
+ INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
+
+ if(APPLE)
+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+ # For more details, please see above.
+ set_property(TARGET SDL2::Core APPEND PROPERTY
+ INTERFACE_LINK_OPTIONS -framework Cocoa)
+ else()
+ # For threads, as mentioned Apple doesn't need this.
+ # For more details, please see above.
+ set_property(TARGET SDL2::Core APPEND PROPERTY
+ INTERFACE_LINK_LIBRARIES Threads::Threads)
+ endif()
+ endif()
+
+ # SDL2::Main target
+ # Applications should link to SDL2::Main instead of SDL2::Core
+ # For more details, please see above.
+ if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
+
+ if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
+ add_library(SDL2::Main INTERFACE IMPORTED)
+ set_property(TARGET SDL2::Main PROPERTY
+ INTERFACE_LINK_LIBRARIES SDL2::Core)
+ elseif(SDL2MAIN_LIBRARY)
+ # MinGW requires that the mingw32 library is specified before the
+ # libSDL2main.a static library when linking.
+ # The SDL2::MainInternal target is used internally to make sure that
+ # CMake respects this condition.
+ add_library(SDL2::MainInternal UNKNOWN IMPORTED)
+ set_property(TARGET SDL2::MainInternal PROPERTY
+ IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
+ set_property(TARGET SDL2::MainInternal PROPERTY
+ INTERFACE_LINK_LIBRARIES SDL2::Core)
+
+ add_library(SDL2::Main INTERFACE IMPORTED)
+
+ if(MINGW)
+ # MinGW needs an additional link flag '-mwindows' and link to mingw32
+ set_property(TARGET SDL2::Main PROPERTY
+ INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
+ endif()
+
+ set_property(TARGET SDL2::Main APPEND PROPERTY
+ INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
+ endif()
+
+ endif()
+endif()