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diff --git a/silx/gui/plot/backends/glutils/GLSupport.py b/silx/gui/plot/backends/glutils/GLSupport.py
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-# coding: utf-8
-# /*##########################################################################
-#
-# Copyright (c) 2014-2018 European Synchrotron Radiation Facility
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-# ############################################################################*/
-"""
-This module provides convenient classes and functions for OpenGL rendering.
-"""
-
-__authors__ = ["T. Vincent"]
-__license__ = "MIT"
-__date__ = "03/04/2017"
-
-
-import numpy
-
-from ...._glutils import gl
-
-
-def buildFillMaskIndices(nIndices, dtype=None):
- """Returns triangle strip indices for rendering a filled polygon mask
-
- :param int nIndices: Number of points
- :param Union[numpy.dtype,None] dtype:
- If specified the dtype of the returned indices array
- :return: 1D array of indices constructing a triangle strip
- :rtype: numpy.ndarray
- """
- if dtype is None:
- if nIndices <= numpy.iinfo(numpy.uint16).max + 1:
- dtype = numpy.uint16
- else:
- dtype = numpy.uint32
-
- lastIndex = nIndices - 1
- splitIndex = lastIndex // 2 + 1
- indices = numpy.empty(nIndices, dtype=dtype)
- indices[::2] = numpy.arange(0, splitIndex, step=1, dtype=dtype)
- indices[1::2] = numpy.arange(lastIndex, splitIndex - 1, step=-1,
- dtype=dtype)
- return indices
-
-
-class FilledShape2D(object):
- _NO_HATCH = 0
- _HATCH_STEP = 20
-
- def __init__(self, points, style='solid', color=(0., 0., 0., 1.)):
- self.vertices = numpy.array(points, dtype=numpy.float32, copy=False)
- self._indices = buildFillMaskIndices(len(self.vertices))
-
- tVertex = numpy.transpose(self.vertices)
- xMin, xMax = min(tVertex[0]), max(tVertex[0])
- yMin, yMax = min(tVertex[1]), max(tVertex[1])
- self.bboxVertices = numpy.array(((xMin, yMin), (xMin, yMax),
- (xMax, yMin), (xMax, yMax)),
- dtype=numpy.float32)
- self._xMin, self._xMax = xMin, xMax
- self._yMin, self._yMax = yMin, yMax
-
- self.style = style
- self.color = color
-
- def render(self, posAttrib, colorUnif, hatchStepUnif):
- assert self.style in ('hatch', 'solid')
- gl.glUniform4f(colorUnif, *self.color)
- step = self._HATCH_STEP if self.style == 'hatch' else self._NO_HATCH
- gl.glUniform1i(hatchStepUnif, step)
-
- # Prepare fill mask
- gl.glEnableVertexAttribArray(posAttrib)
- gl.glVertexAttribPointer(posAttrib,
- 2,
- gl.GL_FLOAT,
- gl.GL_FALSE,
- 0, self.vertices)
-
- gl.glEnable(gl.GL_STENCIL_TEST)
- gl.glStencilMask(1)
- gl.glStencilFunc(gl.GL_ALWAYS, 1, 1)
- gl.glStencilOp(gl.GL_INVERT, gl.GL_INVERT, gl.GL_INVERT)
- gl.glColorMask(gl.GL_FALSE, gl.GL_FALSE, gl.GL_FALSE, gl.GL_FALSE)
- gl.glDepthMask(gl.GL_FALSE)
-
- gl.glDrawElements(gl.GL_TRIANGLE_STRIP, len(self._indices),
- gl.GL_UNSIGNED_SHORT, self._indices)
-
- gl.glStencilFunc(gl.GL_EQUAL, 1, 1)
- # Reset stencil while drawing
- gl.glStencilOp(gl.GL_ZERO, gl.GL_ZERO, gl.GL_ZERO)
- gl.glColorMask(gl.GL_TRUE, gl.GL_TRUE, gl.GL_TRUE, gl.GL_TRUE)
- gl.glDepthMask(gl.GL_TRUE)
-
- gl.glVertexAttribPointer(posAttrib,
- 2,
- gl.GL_FLOAT,
- gl.GL_FALSE,
- 0, self.bboxVertices)
- gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, len(self.bboxVertices))
-
- gl.glDisable(gl.GL_STENCIL_TEST)
-
-
-# matrix ######################################################################
-
-def mat4Ortho(left, right, bottom, top, near, far):
- """Orthographic projection matrix (row-major)"""
- return numpy.array((
- (2./(right - left), 0., 0., -(right+left)/float(right-left)),
- (0., 2./(top - bottom), 0., -(top+bottom)/float(top-bottom)),
- (0., 0., -2./(far-near), -(far+near)/float(far-near)),
- (0., 0., 0., 1.)), dtype=numpy.float64)
-
-
-def mat4Translate(x=0., y=0., z=0.):
- """Translation matrix (row-major)"""
- return numpy.array((
- (1., 0., 0., x),
- (0., 1., 0., y),
- (0., 0., 1., z),
- (0., 0., 0., 1.)), dtype=numpy.float64)
-
-
-def mat4Scale(sx=1., sy=1., sz=1.):
- """Scale matrix (row-major)"""
- return numpy.array((
- (sx, 0., 0., 0.),
- (0., sy, 0., 0.),
- (0., 0., sz, 0.),
- (0., 0., 0., 1.)), dtype=numpy.float64)
-
-
-def mat4Identity():
- """Identity matrix"""
- return numpy.array((
- (1., 0., 0., 0.),
- (0., 1., 0., 0.),
- (0., 0., 1., 0.),
- (0., 0., 0., 1.)), dtype=numpy.float64)