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Diffstat (limited to 'silx/gui/plot/backends/glutils/GLTexture.py')
-rw-r--r-- | silx/gui/plot/backends/glutils/GLTexture.py | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/silx/gui/plot/backends/glutils/GLTexture.py b/silx/gui/plot/backends/glutils/GLTexture.py deleted file mode 100644 index 37fbdd0..0000000 --- a/silx/gui/plot/backends/glutils/GLTexture.py +++ /dev/null @@ -1,241 +0,0 @@ -# coding: utf-8 -# /*########################################################################## -# -# Copyright (c) 2014-2020 European Synchrotron Radiation Facility -# -# Permission is hereby granted, free of charge, to any person obtaining a copy -# of this software and associated documentation files (the "Software"), to deal -# in the Software without restriction, including without limitation the rights -# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -# copies of the Software, and to permit persons to whom the Software is -# furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included in -# all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -# THE SOFTWARE. -# -# ############################################################################*/ -"""This module provides classes wrapping OpenGL texture.""" - -__authors__ = ["T. Vincent"] -__license__ = "MIT" -__date__ = "03/04/2017" - - -from ctypes import c_void_p -import logging - -import numpy - -from ...._glutils import gl, Texture, numpyToGLType - - -_logger = logging.getLogger(__name__) - - -def _checkTexture2D(internalFormat, shape, - format_=None, type_=gl.GL_FLOAT, border=0): - """Check if texture size with provided parameters is supported - - :rtype: bool - """ - height, width = shape - gl.glTexImage2D(gl.GL_PROXY_TEXTURE_2D, 0, internalFormat, - width, height, border, - format_ or internalFormat, - type_, c_void_p(0)) - width = gl.glGetTexLevelParameteriv( - gl.GL_PROXY_TEXTURE_2D, 0, gl.GL_TEXTURE_WIDTH) - return bool(width) - - -MIN_TEXTURE_SIZE = 64 - - -def _getMaxSquareTexture2DSize(internalFormat=gl.GL_RGBA, - format_=None, - type_=gl.GL_FLOAT, - border=0): - """Returns a supported size for a corresponding square texture - - :returns: GL_MAX_TEXTURE_SIZE or a smaller supported size (not optimal) - :rtype: int - """ - # Is this useful? - maxTexSize = gl.glGetIntegerv(gl.GL_MAX_TEXTURE_SIZE) - while maxTexSize > MIN_TEXTURE_SIZE and \ - not _checkTexture2D(internalFormat, (maxTexSize, maxTexSize), - format_, type_, border): - maxTexSize //= 2 - return max(MIN_TEXTURE_SIZE, maxTexSize) - - -class Image(object): - """Image of any size eventually using multiple textures or larger texture - """ - - _WRAP = (gl.GL_CLAMP_TO_EDGE, gl.GL_CLAMP_TO_EDGE) - _MIN_FILTER = gl.GL_NEAREST - _MAG_FILTER = gl.GL_NEAREST - - def __init__(self, internalFormat, data, format_=None, texUnit=0): - self.internalFormat = internalFormat - self.height, self.width = data.shape[0:2] - type_ = numpyToGLType(data.dtype) - - if _checkTexture2D(internalFormat, data.shape[0:2], format_, type_): - texture = Texture(internalFormat, - data, - format_, - texUnit=texUnit, - minFilter=self._MIN_FILTER, - magFilter=self._MAG_FILTER, - wrap=self._WRAP) - texture.prepare() - vertices = numpy.array(( - (0., 0., 0., 0.), - (self.width, 0., 1., 0.), - (0., self.height, 0., 1.), - (self.width, self.height, 1., 1.)), dtype=numpy.float32) - self.tiles = ((texture, vertices, - {'xOrigData': 0, 'yOrigData': 0, - 'wData': self.width, 'hData': self.height}),) - - else: - # Handle dimension too large: make tiles - maxTexSize = _getMaxSquareTexture2DSize(internalFormat, - format_, type_) - - nCols = (self.width+maxTexSize-1) // maxTexSize - colWidths = [self.width // nCols] * nCols - colWidths[-1] += self.width % nCols - - nRows = (self.height+maxTexSize-1) // maxTexSize - rowHeights = [self.height//nRows] * nRows - rowHeights[-1] += self.height % nRows - - tiles = [] - yOrig = 0 - for hData in rowHeights: - xOrig = 0 - for wData in colWidths: - if (hData < MIN_TEXTURE_SIZE or wData < MIN_TEXTURE_SIZE) \ - and not _checkTexture2D(internalFormat, - (hData, wData), - format_, - type_): - # Ensure texture size is at least MIN_TEXTURE_SIZE - tH = max(hData, MIN_TEXTURE_SIZE) - tW = max(wData, MIN_TEXTURE_SIZE) - - uMax, vMax = float(wData)/tW, float(hData)/tH - - # TODO issue with type_ and alignment - texture = Texture(internalFormat, - data=None, - format_=format_, - shape=(tH, tW), - texUnit=texUnit, - minFilter=self._MIN_FILTER, - magFilter=self._MAG_FILTER, - wrap=self._WRAP) - # TODO handle unpack - texture.update(format_, - data[yOrig:yOrig+hData, - xOrig:xOrig+wData]) - # texture.update(format_, type_, data, - # width=wData, height=hData, - # unpackRowLength=width, - # unpackSkipPixels=xOrig, - # unpackSkipRows=yOrig) - else: - uMax, vMax = 1, 1 - # TODO issue with type_ and unpacking tiles - # TODO idea to handle unpack: use array strides - # As it is now, it will make a copy - texture = Texture(internalFormat, - data[yOrig:yOrig+hData, - xOrig:xOrig+wData], - format_, - texUnit=texUnit, - minFilter=self._MIN_FILTER, - magFilter=self._MAG_FILTER, - wrap=self._WRAP) - # TODO - # unpackRowLength=width, - # unpackSkipPixels=xOrig, - # unpackSkipRows=yOrig) - vertices = numpy.array(( - (xOrig, yOrig, 0., 0.), - (xOrig + wData, yOrig, uMax, 0.), - (xOrig, yOrig + hData, 0., vMax), - (xOrig + wData, yOrig + hData, uMax, vMax)), - dtype=numpy.float32) - texture.prepare() - tiles.append((texture, vertices, - {'xOrigData': xOrig, 'yOrigData': yOrig, - 'wData': wData, 'hData': hData})) - xOrig += wData - yOrig += hData - self.tiles = tuple(tiles) - - def discard(self): - for texture, vertices, _ in self.tiles: - texture.discard() - del self.tiles - - def updateAll(self, format_, data, texUnit=0): - if not hasattr(self, 'tiles'): - raise RuntimeError("No texture, discard has already been called") - - assert data.shape[:2] == (self.height, self.width) - if len(self.tiles) == 1: - self.tiles[0][0].update(format_, data, texUnit=texUnit) - else: - for texture, _, info in self.tiles: - yOrig, xOrig = info['yOrigData'], info['xOrigData'] - height, width = info['hData'], info['wData'] - texture.update(format_, - data[yOrig:yOrig+height, xOrig:xOrig+width], - texUnit=texUnit) - texture.prepare() - # TODO check - # width=info['wData'], height=info['hData'], - # texUnit=texUnit, unpackAlign=unpackAlign, - # unpackRowLength=self.width, - # unpackSkipPixels=info['xOrigData'], - # unpackSkipRows=info['yOrigData']) - - def render(self, posAttrib, texAttrib, texUnit=0): - try: - tiles = self.tiles - except AttributeError: - raise RuntimeError("No texture, discard has already been called") - - for texture, vertices, _ in tiles: - texture.bind(texUnit) - - stride = vertices.shape[-1] * vertices.itemsize - gl.glEnableVertexAttribArray(posAttrib) - gl.glVertexAttribPointer(posAttrib, - 2, - gl.GL_FLOAT, - gl.GL_FALSE, - stride, vertices) - - texCoordsPtr = c_void_p(vertices.ctypes.data + - 2 * vertices.itemsize) - gl.glEnableVertexAttribArray(texAttrib) - gl.glVertexAttribPointer(texAttrib, - 2, - gl.GL_FLOAT, - gl.GL_FALSE, - stride, texCoordsPtr) - gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, len(vertices)) |