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-rw-r--r--silx/gui/plot3d/scene/function.py87
1 files changed, 86 insertions, 1 deletions
diff --git a/silx/gui/plot3d/scene/function.py b/silx/gui/plot3d/scene/function.py
index 2921d48..7651f75 100644
--- a/silx/gui/plot3d/scene/function.py
+++ b/silx/gui/plot3d/scene/function.py
@@ -1,7 +1,7 @@
# coding: utf-8
# /*##########################################################################
#
-# Copyright (c) 2015-2017 European Synchrotron Radiation Facility
+# Copyright (c) 2015-2019 European Synchrotron Radiation Facility
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
@@ -60,6 +60,91 @@ class ProgramFunction(object):
pass
+class Fog(event.Notifier, ProgramFunction):
+ """Linear fog over the whole scene content.
+
+ The background of the viewport is used as fog color,
+ otherwise it defaults to white.
+ """
+ # TODO: add more controls (set fog range), add more fog modes
+
+ _fragDecl = """
+ /* (1/(far - near) or 0, near) z in [0 (camera), -inf[ */
+ uniform vec2 fogExtentInfo;
+
+ /* Color to use as fog color */
+ uniform vec3 fogColor;
+
+ vec4 fog(vec4 color, vec4 cameraPosition) {
+ /* d = (pos - near) / (far - near) */
+ float distance = fogExtentInfo.x * (cameraPosition.z/cameraPosition.w - fogExtentInfo.y);
+ float fogFactor = clamp(distance, 0.0, 1.0);
+ vec3 rgb = mix(color.rgb, fogColor, fogFactor);
+ return vec4(rgb.r, rgb.g, rgb.b, color.a);
+ }
+ """
+
+ _fragDeclNoop = """
+ vec4 fog(vec4 color, vec4 cameraPosition) {
+ return color;
+ }
+ """
+
+ def __init__(self):
+ super(Fog, self).__init__()
+ self._isOn = True
+
+ @property
+ def isOn(self):
+ """True to enable fog, False to disable (bool)"""
+ return self._isOn
+
+ @isOn.setter
+ def isOn(self, isOn):
+ isOn = bool(isOn)
+ if self._isOn != isOn:
+ self._isOn = bool(isOn)
+ self.notify()
+
+ @property
+ def fragDecl(self):
+ return self._fragDecl if self.isOn else self._fragDeclNoop
+
+ @property
+ def fragCall(self):
+ return "fog"
+
+ @staticmethod
+ def _zExtentCamera(viewport):
+ """Return (far, near) planes Z in camera coordinates.
+
+ :param Viewport viewport:
+ :return: (far, near) position in camera coords (from 0 to -inf)
+ """
+ # Provide scene z extent in camera coords
+ bounds = viewport.camera.extrinsic.transformBounds(
+ viewport.scene.bounds(transformed=True, dataBounds=True))
+ return bounds[:, 2]
+
+ def setupProgram(self, context, program):
+ if not self.isOn:
+ return
+
+ far, near = context.cache(key='zExtentCamera',
+ factory=self._zExtentCamera,
+ viewport=context.viewport)
+ extent = far - near
+ gl.glUniform2f(program.uniforms['fogExtentInfo'],
+ 0.9/extent if extent != 0. else 0.,
+ near)
+
+ # Use background color as fog color
+ bgColor = context.viewport.background
+ if bgColor is None:
+ bgColor = 1., 1., 1.
+ gl.glUniform3f(program.uniforms['fogColor'], *bgColor[:3])
+
+
class ClippingPlane(ProgramFunction):
"""Description of a clipping plane and rendering.