summaryrefslogtreecommitdiff
path: root/SparkleLib/SparkleListenerTcp.cs
blob: d8108f24d53e7faa5f6ca2f1b9055dd20724bd29 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
//   SparkleShare, a collaboration and sharing tool.
//   Copyright (C) 2010  Hylke Bons <hylkebons@gmail.com>
//
//   This program is free software: you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program. If not, see <http://www.gnu.org/licenses/>.


using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;

namespace SparkleLib {

    public class SparkleListenerTcp : SparkleListenerBase {

        private Socket socket;
        private Thread thread;
        private bool is_connected  = false;
        private bool is_connecting = false;
        private DateTime last_ping = DateTime.Now;


        public SparkleListenerTcp (Uri server, string folder_identifier) : base (server, folder_identifier)
        {
        }


        public override bool IsConnected {
            get {
                return this.is_connected;
            }
        }


        public override bool IsConnecting {
            get {
                return this.is_connecting;
            }
        }


        // Starts a new thread and listens to the channel
        public override void Connect ()
        {
            this.is_connecting = true;

            this.thread = new Thread (() => {
                int port = Server.Port;

                if (port < 0)
                    port = 443;

                try {
                    this.socket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) {
                        ReceiveTimeout = 5 * 1000,
                        SendTimeout    = 5 * 1000
                    };

                    // Try to connect to the server
                    this.socket.Connect (Server.Host, port);

                    this.is_connecting = false;
                    this.is_connected  = true;

                    OnConnected ();

                } catch (SocketException e) {
                    this.is_connected  = false;
                    this.is_connecting = false;

                    if (this.socket != null)
                        this.socket.Close ();

                    OnDisconnected (e.Message);
                    return;
                }


                byte [] bytes  = new byte [4096];
                int bytes_read = 0;
                this.last_ping = DateTime.Now;

                // Wait for messages
                while (this.is_connected) {
                    try {
                        // This blocks the thread
                        int i = 0;
                        int timeout = 300;
                        while (this.socket.Available < 1) {
                            try {
                                // We've timed out, let's ping the server to
                                // see if the connection is still up
                                if (i == timeout) {
                                    SparkleLogger.LogInfo ("ListenerTcp",
                                        "Pinging " + Server);

                                    byte [] ping_bytes = Encoding.UTF8.GetBytes ("ping\n");
                                    byte [] pong_bytes = new byte [4096];

                                    this.socket.Send (ping_bytes);

                                    if (this.socket.Receive (pong_bytes) < 1)
                                        // 10057 means "Socket is not connected"
                                        throw new SocketException (10057);

                                    SparkleLogger.LogInfo ("ListenerTcp", "Received pong from " + Server);

                                    i = 0;
                                    this.last_ping = DateTime.Now;

                                } else {

                                    // Check when the last ping occured. If it's
                                    // significantly longer than our regular interval the
                                    // system likely woke up from sleep and we want to
                                    // simulate a disconnect
                                    int sleepiness = DateTime.Compare (
                                        this.last_ping.AddMilliseconds (timeout * 1000 * 1.2),
                                        DateTime.Now
                                    );

                                    if (sleepiness <= 0) {
                                        SparkleLogger.LogInfo ("ListenerTcp", "System woke up from sleep");

                                        // 10057 means "Socket is not connected"
                                        throw new SocketException (10057);
                                    }
                                }

                            // The ping failed: disconnect completely
                            } catch (SocketException e) {
                                this.is_connected  = false;
                                this.is_connecting = false;

                                if (this.socket != null) {
                                    this.socket.Close ();
                                    this.socket = null;
                                }

                                OnDisconnected ("Ping timeout: " + e.Message);
                                return;
                            }

                            Thread.Sleep (1000);
                            i++;
                        }

                    } catch (Exception) {
                        return;
                    }

                    if (this.socket.Available > 0)
                        bytes_read = this.socket.Receive (bytes);

                    // Parse the received message
                    if (bytes_read > 0) {
                        string received = Encoding.UTF8.GetString (bytes);
                        string line     = received.Substring (0, received.IndexOf ("\n"));

                        if (!line.Contains ("!"))
                            continue;

                        string folder_identifier = line.Substring (0, line.IndexOf ("!"));
                        string message           = CleanMessage (line.Substring (line.IndexOf ("!") + 1));

                        // We have a message!
                        if (!folder_identifier.Equals ("debug") && !String.IsNullOrEmpty (message))
                            OnAnnouncement (new SparkleAnnouncement (folder_identifier, message));
                    }
                }
            });

            this.thread.Start ();
        }


        protected override void AlsoListenToInternal (string folder_identifier)
        {
            string to_send = "subscribe " + folder_identifier + "\n";

            try {
                this.socket.Send (Encoding.UTF8.GetBytes (to_send));
                this.last_ping = DateTime.Now;

            } catch (Exception e) {
                this.is_connected  = false;
                this.is_connecting = false;

                OnDisconnected (e.Message);
            }
        }


        protected override void AnnounceInternal (SparkleAnnouncement announcement)
        {
            string to_send = "announce " + announcement.FolderIdentifier + " " + announcement.Message + "\n";

            try {
                if (this.socket != null)
                    this.socket.Send (Encoding.UTF8.GetBytes (to_send));

                this.last_ping = DateTime.Now;

            } catch (Exception e) {
                this.is_connected  = false;
                this.is_connecting = false;

                OnDisconnected (e.Message);
            }
        }


        public override void Dispose ()
        {
            this.thread.Abort ();
            this.thread.Join ();

            if (this.socket != null)
                this.socket.Close ();

            base.Dispose ();
        }


        private string CleanMessage (string message)
        {
            message = message.Replace ("\n", "");
            message = message.Replace ("\0", "");
            return message.Trim ();
        }
    }
}