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-.TH "MarkupFilterMgr" 3 "22 Jan 2002" "The Sword Project" \" -*- nroff -*-
-.ad l
-.nh
-.SH NAME
-MarkupFilterMgr \- This class is like a normal SWEncodingMgr, but you can additonally specify which markup you want to use.
-.SH SYNOPSIS
-.br
-.PP
-\fC#include <markupfiltmgr.h>\fP
-.PP
-Inherits \fBEncodingFilterMgr\fP.
-.PP
-.SS "Public Methods"
-
-.in +1c
-.ti -1c
-.RI "\fBMarkupFilterMgr\fP (char markup=FMT_THML, char encoding=ENC_UTF8)"
-.br
-.RI "\fIConstructor of SWMarkupMgr.\fP"
-.ti -1c
-.RI "\fB~MarkupFilterMgr\fP ()"
-.br
-.RI "\fIThe destructor of SWMarkupMgr.\fP"
-.ti -1c
-.RI "char \fBMarkup\fP (char m=FMT_UNKNOWN)"
-.br
-.RI "\fIMarkup sets/gets the markup after initialization.\fP"
-.ti -1c
-.RI "virtual void \fBAddRenderFilters\fP (\fBSWModule\fP *module, ConfigEntMap &section)"
-.br
-.RI "\fIAdds the render filters which are defined in 'section' to the \fBSWModule\fP object 'module'.\fP"
-.in -1c
-.SS "Protected Methods"
-
-.in +1c
-.ti -1c
-.RI "void \fBCreateFilters\fP (char markup)"
-.br
-.in -1c
-.SS "Protected Attributes"
-
-.in +1c
-.ti -1c
-.RI "SWFilter * \fBfromthml\fP"
-.br
-.ti -1c
-.RI "SWFilter * \fBfromgbf\fP"
-.br
-.ti -1c
-.RI "SWFilter * \fBfromplain\fP"
-.br
-.ti -1c
-.RI "SWFilter * \fBfromosis\fP"
-.br
-.ti -1c
-.RI "char \fBmarkup\fP"
-.br
-.in -1c
-.SH "DETAILED DESCRIPTION"
-.PP
-This class is like a normal SWEncodingMgr, but you can additonally specify which markup you want to use.
-.PP
-Definition at line 31 of file markupfiltmgr.h.
-.SH "CONSTRUCTOR & DESTRUCTOR DOCUMENTATION"
-.PP
-.SS "MarkupFilterMgr::MarkupFilterMgr (char markup = FMT_THML, char encoding = ENC_UTF8)"
-.PP
-Constructor of SWMarkupMgr.
-.PP
-Parameters:
-.in +1c
-.TP
-\fB\fIiconfig\fP\fP
-.TP
-\fB\fIisysconfig\fP\fP
-.TP
-\fB\fIautoload\fP\fP
-If this bool is true the constructor starts loading the installed modules. If you reimplemented \fBSWMgr\fP you can set autoload=false to load the modules with your own reimplemented function.
-.TP
-\fB\fIencoding\fP\fP
-The desired encoding.
-.TP
-\fB\fImarkup\fP\fP
-The desired markup format.
-.SH "MEMBER FUNCTION DOCUMENTATION"
-.PP
-.SS "virtual void MarkupFilterMgr::AddRenderFilters (\fBSWModule\fP * module, ConfigEntMap & section)\fC [virtual]\fP"
-.PP
-Adds the render filters which are defined in 'section' to the \fBSWModule\fP object 'module'.
-.PP
-Parameters:
-.in +1c
-.TP
-\fB\fImodule\fP\fP
-To this module the render filter(s) are added
-.TP
-\fB\fIsection\fP\fP
-We use this section to get a list of filters we should apply to the module
-.SS "char MarkupFilterMgr::Markup (char m = FMT_UNKNOWN)"
-.PP
-Markup sets/gets the markup after initialization.
-.PP
-Parameters:
-.in +1c
-.TP
-\fB\fIm\fP\fP
-The new markup or FMT_UNKNOWN if you just want to get the current markup.
-.PP
-\fBReturns: \fP
-.in +1c
-The current (possibly changed) markup format.
-
-.SH "AUTHOR"
-.PP
-Generated automatically by Doxygen for The Sword Project from the source code. \ No newline at end of file