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+/******************************************************************************
+ *
+ * swmgrex.cpp - Class SWMgr manages installed modules for a frontend.
+ * The developer may use this class to query what modules
+ * are installed and to retrieve an (SWModule *) for any
+ * one of these modules
+ *
+ * SWMgr makes its modules available as an STL Map.
+ * The Map definition is typedef'ed as ModMap
+ * ModMap consists of: FIRST : SWBuf moduleName
+ * SECOND: SWModule *module
+ *
+ * $Id: swmgrex.cpp 2980 2013-09-14 21:51:47Z scribe $
+ *
+ * Copyright 1998-2013 CrossWire Bible Society (http://www.crosswire.org)
+ * CrossWire Bible Society
+ * P. O. Box 2528
+ * Tempe, AZ 85280-2528
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation version 2.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ */
+
+#include <iostream>
+
+#include <swmgr.h>
+#include <swmodule.h>
+
+
+using namespace sword;
+using namespace std;
+
+
+int main(int argc, char **argv) {
+
+ SWMgr manager; // create a default manager that looks in the current directory for mods.conf
+
+ cout << "\nInstalled Modules:\n\n";
+
+ ModMap::iterator modIterator;
+
+// Loop thru all installed modules and print out information
+
+ for (modIterator = manager.Modules.begin(); modIterator != manager.Modules.end(); modIterator++) {
+ SWBuf modName = (*modIterator).first; // mod.conf section name (stored in module->Name())
+ SWModule *module = (*modIterator).second;
+
+ cout << modName << "(" << module->getName() << ") | " << module->getType() << "\n";
+ }
+
+// Print out a verse from the first module:
+
+ cout << "\n" << manager.Modules.begin()->second->getKeyText() << ":\n";
+ cout << manager.Modules.begin()->second->renderText();
+ cout << " (" << manager.Modules.begin()->second->getName() << ")\n";
+
+// Print out the same verse from the second module (less confusing):
+
+ modIterator = manager.Modules.begin(); // get first module
+ modIterator++; // increment to next module
+
+ SWModule *mod = modIterator->second;
+
+ cout << "\n" << mod->getKeyText() << ":\n";
+// cout << (const char *)(*mod); // we could do this, the same as above
+ mod->display(); // instead of casting mod to const char * to get its contents, we'll call the default display method that writes to stdout;
+ cout << " (" << mod->getName() << ")\n\n";
+
+ return 0;
+
+}