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/******************************************************************************
 * Class SWMgr manages installed modules for a frontend.
 * SWMgr reads a mods.conf file to discover its information.
 * It then instantiates the correct decendent of SWModule for each
 * module entry in mods.conf
 * The developer may use this class to query what modules are installed
 * and to retrieve an (SWModule *) for any one of these modules
 *
 * SWMgr makes its modules available as an STL Map.
 * The Map definition is typedef'ed as ModMap
 * ModMap consists of: FIRST : SWBuf moduleName
 *                     SECOND: SWModule *module
 *
 * $Id: swmgrex.cpp 2327 2009-04-22 11:42:33Z scribe $
 *
 * Copyright 1998-2009 CrossWire Bible Society (http://www.crosswire.org)
 *	CrossWire Bible Society
 *	P. O. Box 2528
 *	Tempe, AZ  85280-2528
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation version 2.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 */

#include <iostream>

#include <swmgr.h>
#include <swmodule.h>

using namespace sword;
using namespace std;

main() {
	SWMgr manager;		// create a default manager that looks in the current directory for mods.conf

	cout << "\nInstalled Modules:\n\n";

	ModMap::iterator modIterator;

// Loop thru all installed modules and print out information

	for (modIterator = manager.Modules.begin(); modIterator != manager.Modules.end(); modIterator++) {
		SWBuf   modName  = (*modIterator).first;  // mod.conf section name (stored in module->Name())
		SWModule *module  = (*modIterator).second;

		cout << modName << "(" << module->Name() << ") | " << module->Type() << "\n";
	}

// Print out a verse from the first module:

	cout << "\n" << manager.Modules.begin()->second->KeyText() << ":\n";
	cout << (const char *)(*manager.Modules.begin()->second);
	cout << " (" << manager.Modules.begin()->second->Name() << ")\n";

// Print out the same verse from the second module (less confusing):

	modIterator = manager.Modules.begin();	// get first module
	modIterator++;				// increment to next module

	SWModule *mod = modIterator->second;

	cout << "\n" << mod->KeyText() << ":\n";
//	cout << (const char *)(*mod);		// we could do this, the same as above
	mod->Display();				// instead of casting mod to const char * to get its contents, we'll call the default display method that writes to stdout;
	cout << " (" << mod->Name() << ")\n\n";

}