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authorBardur Arantsson <bardur@scientician.net>2010-12-10 18:22:38 +0100
committerBardur Arantsson <bardur@scientician.net>2010-12-10 19:27:56 +0100
commit4f0d63f4ee963857d30cfc3e2679375a65f2f3cc (patch)
tree7d84b3fea72403e6f3aeb5bc2254b3d698c39f69
parent04a1952fd66e0a9cf5a2d4e00db8a7dda75b0577 (diff)
Mindcraft: Character Armor now gives AC dependent on skill level.
-rw-r--r--src/cmd7.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cmd7.c b/src/cmd7.c
index c814ab30..76c2d10d 100644
--- a/src/cmd7.c
+++ b/src/cmd7.c
@@ -606,7 +606,7 @@ void do_cmd_mindcraft(void)
/* Character Armour */
case 6:
{
- set_shield(p_ptr->shield + plev, 50, 0, 0, 0);
+ set_shield(p_ptr->shield + plev, plev, 0, 0, 0);
if (plev > 14) set_oppose_acid(p_ptr->oppose_acid + plev);
if (plev > 19) set_oppose_fire(p_ptr->oppose_fire + plev);
if (plev > 24) set_oppose_cold(p_ptr->oppose_cold + plev);