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authorBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
committerBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
commitfdba7ea1d04f8aa1df2ab8426b36dd05f26bd516 (patch)
tree926b9dbbb50496f338ce4fc94312d7ccd92cf449
parentca26da592afb85c835469b88c03026f72328fab9 (diff)
Replace uses of bool_ in xtra1.*
-rw-r--r--src/bldg.cc6
-rw-r--r--src/object1.cc4
-rw-r--r--src/xtra1.cc17
-rw-r--r--src/xtra1.hpp6
4 files changed, 18 insertions, 15 deletions
diff --git a/src/bldg.cc b/src/bldg.cc
index 34c95829..b93926f4 100644
--- a/src/bldg.cc
+++ b/src/bldg.cc
@@ -949,7 +949,7 @@ static bool compare_weapons()
i_ptr = &p_ptr->inventory[INVEN_WIELD];
object_copy(i_ptr, o1_ptr);
- calc_bonuses(TRUE);
+ calc_bonuses(true);
list_weapon(o1_ptr, i, 2);
compare_weapon_aux1(o1_ptr, 2, i + 8);
@@ -959,14 +959,14 @@ static bool compare_weapons()
object_copy(i_ptr, orig_ptr);
else
object_copy(i_ptr, o2_ptr);
- calc_bonuses(TRUE);
+ calc_bonuses(true);
list_weapon(o2_ptr, i, 40);
compare_weapon_aux1(o2_ptr, 40, i + 8);
i_ptr = &p_ptr->inventory[INVEN_WIELD];
object_copy(i_ptr, orig_ptr);
- calc_bonuses(TRUE);
+ calc_bonuses(true);
object_wipe(orig_ptr);
diff --git a/src/object1.cc b/src/object1.cc
index ee54fd74..2b4048f1 100644
--- a/src/object1.cc
+++ b/src/object1.cc
@@ -1873,7 +1873,7 @@ void display_weapon_damage(object_type *o_ptr)
/* Ok now the hackish stuff, we replace the current weapon with this one */
object_copy(old_ptr, &p_ptr->inventory[INVEN_WIELD]);
object_copy(&p_ptr->inventory[INVEN_WIELD], o_ptr);
- calc_bonuses(TRUE);
+ calc_bonuses(true);
text_out("\nUsing it you would have ");
text_out_c(TERM_L_GREEN, format("%d ", p_ptr->num_blow));
@@ -1906,7 +1906,7 @@ void display_weapon_damage(object_type *o_ptr)
/* get our weapon back */
object_copy(&p_ptr->inventory[INVEN_WIELD], old_ptr);
- calc_bonuses(TRUE);
+ calc_bonuses(true);
}
/*
diff --git a/src/xtra1.cc b/src/xtra1.cc
index 1bd50b37..3e139ba1 100644
--- a/src/xtra1.cc
+++ b/src/xtra1.cc
@@ -1377,7 +1377,7 @@ static void calc_powers_corruption()
/* Ugly hack */
-bool_ calc_powers_silent = FALSE;
+bool calc_powers_silent = false;
/* Add in powers */
static void add_powers(std::vector<s16b> const &powers)
@@ -1489,7 +1489,7 @@ static void calc_powers()
}
}
- calc_powers_silent = FALSE;
+ calc_powers_silent = false;
}
@@ -2680,7 +2680,7 @@ static bool_ monk_empty_hands()
* This function induces various "status" messages, unless silent is
* TRUE.
*/
-void calc_bonuses(bool_ silent)
+void calc_bonuses(bool silent)
{
auto const &s_descriptors = game->edit_data.s_descriptors;
auto const &r_info = game->edit_data.r_info;
@@ -3983,7 +3983,7 @@ void update_stuff()
calc_powers();
p_ptr->update &= ~(PU_BONUS);
- calc_bonuses(FALSE);
+ calc_bonuses(false);
}
if (p_ptr->update & (PU_TORCH))
@@ -4210,11 +4210,14 @@ void handle_stuff()
}
-bool_ monk_heavy_armor()
+bool monk_heavy_armor()
{
u16b monk_arm_wgt = 0;
- if (p_ptr->melee_style != SKILL_HAND) return FALSE;
+ if (p_ptr->melee_style != SKILL_HAND)
+ {
+ return false;
+ }
/* Weight the armor */
monk_arm_wgt += p_ptr->inventory[INVEN_BODY].weight;
@@ -4224,7 +4227,7 @@ bool_ monk_heavy_armor()
monk_arm_wgt += p_ptr->inventory[INVEN_HANDS].weight;
monk_arm_wgt += p_ptr->inventory[INVEN_FEET].weight;
- return (monk_arm_wgt > (100 + (get_skill(SKILL_HAND) * 4))) ;
+ return monk_arm_wgt > (100 + (get_skill(SKILL_HAND) * 4));
}
static int get_artifact_idx(int level)
diff --git a/src/xtra1.hpp b/src/xtra1.hpp
index 5eef7f8e..32eeea05 100644
--- a/src/xtra1.hpp
+++ b/src/xtra1.hpp
@@ -10,7 +10,7 @@ void fix_message();
void apply_flags(object_flag_set const &f, s16b pval, s16b tval, s16b to_h, s16b to_d, s16b to_a);
int luck(int min, int max);
int weight_limit();
-extern bool_ calc_powers_silent;
+extern bool calc_powers_silent;
void cnv_stat(int i, char *out_val);
s16b modify_stat_value(int value, int amount);
void calc_hitpoints();
@@ -19,8 +19,8 @@ void update_stuff();
void redraw_stuff();
void window_stuff();
void handle_stuff();
-bool_ monk_heavy_armor();
-void calc_bonuses(bool_ silent);
+bool monk_heavy_armor();
+void calc_bonuses(bool silent);
void gain_fate(byte fate);
std::string fate_desc(int fate);
std::string dump_fates();