diff options
author | Bardur Arantsson <bardur@scientician.net> | 2019-02-15 19:20:25 +0100 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2019-02-15 19:20:25 +0100 |
commit | fdba7ea1d04f8aa1df2ab8426b36dd05f26bd516 (patch) | |
tree | 926b9dbbb50496f338ce4fc94312d7ccd92cf449 | |
parent | ca26da592afb85c835469b88c03026f72328fab9 (diff) |
Replace uses of bool_ in xtra1.*
-rw-r--r-- | src/bldg.cc | 6 | ||||
-rw-r--r-- | src/object1.cc | 4 | ||||
-rw-r--r-- | src/xtra1.cc | 17 | ||||
-rw-r--r-- | src/xtra1.hpp | 6 |
4 files changed, 18 insertions, 15 deletions
diff --git a/src/bldg.cc b/src/bldg.cc index 34c95829..b93926f4 100644 --- a/src/bldg.cc +++ b/src/bldg.cc @@ -949,7 +949,7 @@ static bool compare_weapons() i_ptr = &p_ptr->inventory[INVEN_WIELD]; object_copy(i_ptr, o1_ptr); - calc_bonuses(TRUE); + calc_bonuses(true); list_weapon(o1_ptr, i, 2); compare_weapon_aux1(o1_ptr, 2, i + 8); @@ -959,14 +959,14 @@ static bool compare_weapons() object_copy(i_ptr, orig_ptr); else object_copy(i_ptr, o2_ptr); - calc_bonuses(TRUE); + calc_bonuses(true); list_weapon(o2_ptr, i, 40); compare_weapon_aux1(o2_ptr, 40, i + 8); i_ptr = &p_ptr->inventory[INVEN_WIELD]; object_copy(i_ptr, orig_ptr); - calc_bonuses(TRUE); + calc_bonuses(true); object_wipe(orig_ptr); diff --git a/src/object1.cc b/src/object1.cc index ee54fd74..2b4048f1 100644 --- a/src/object1.cc +++ b/src/object1.cc @@ -1873,7 +1873,7 @@ void display_weapon_damage(object_type *o_ptr) /* Ok now the hackish stuff, we replace the current weapon with this one */ object_copy(old_ptr, &p_ptr->inventory[INVEN_WIELD]); object_copy(&p_ptr->inventory[INVEN_WIELD], o_ptr); - calc_bonuses(TRUE); + calc_bonuses(true); text_out("\nUsing it you would have "); text_out_c(TERM_L_GREEN, format("%d ", p_ptr->num_blow)); @@ -1906,7 +1906,7 @@ void display_weapon_damage(object_type *o_ptr) /* get our weapon back */ object_copy(&p_ptr->inventory[INVEN_WIELD], old_ptr); - calc_bonuses(TRUE); + calc_bonuses(true); } /* diff --git a/src/xtra1.cc b/src/xtra1.cc index 1bd50b37..3e139ba1 100644 --- a/src/xtra1.cc +++ b/src/xtra1.cc @@ -1377,7 +1377,7 @@ static void calc_powers_corruption() /* Ugly hack */ -bool_ calc_powers_silent = FALSE; +bool calc_powers_silent = false; /* Add in powers */ static void add_powers(std::vector<s16b> const &powers) @@ -1489,7 +1489,7 @@ static void calc_powers() } } - calc_powers_silent = FALSE; + calc_powers_silent = false; } @@ -2680,7 +2680,7 @@ static bool_ monk_empty_hands() * This function induces various "status" messages, unless silent is * TRUE. */ -void calc_bonuses(bool_ silent) +void calc_bonuses(bool silent) { auto const &s_descriptors = game->edit_data.s_descriptors; auto const &r_info = game->edit_data.r_info; @@ -3983,7 +3983,7 @@ void update_stuff() calc_powers(); p_ptr->update &= ~(PU_BONUS); - calc_bonuses(FALSE); + calc_bonuses(false); } if (p_ptr->update & (PU_TORCH)) @@ -4210,11 +4210,14 @@ void handle_stuff() } -bool_ monk_heavy_armor() +bool monk_heavy_armor() { u16b monk_arm_wgt = 0; - if (p_ptr->melee_style != SKILL_HAND) return FALSE; + if (p_ptr->melee_style != SKILL_HAND) + { + return false; + } /* Weight the armor */ monk_arm_wgt += p_ptr->inventory[INVEN_BODY].weight; @@ -4224,7 +4227,7 @@ bool_ monk_heavy_armor() monk_arm_wgt += p_ptr->inventory[INVEN_HANDS].weight; monk_arm_wgt += p_ptr->inventory[INVEN_FEET].weight; - return (monk_arm_wgt > (100 + (get_skill(SKILL_HAND) * 4))) ; + return monk_arm_wgt > (100 + (get_skill(SKILL_HAND) * 4)); } static int get_artifact_idx(int level) diff --git a/src/xtra1.hpp b/src/xtra1.hpp index 5eef7f8e..32eeea05 100644 --- a/src/xtra1.hpp +++ b/src/xtra1.hpp @@ -10,7 +10,7 @@ void fix_message(); void apply_flags(object_flag_set const &f, s16b pval, s16b tval, s16b to_h, s16b to_d, s16b to_a); int luck(int min, int max); int weight_limit(); -extern bool_ calc_powers_silent; +extern bool calc_powers_silent; void cnv_stat(int i, char *out_val); s16b modify_stat_value(int value, int amount); void calc_hitpoints(); @@ -19,8 +19,8 @@ void update_stuff(); void redraw_stuff(); void window_stuff(); void handle_stuff(); -bool_ monk_heavy_armor(); -void calc_bonuses(bool_ silent); +bool monk_heavy_armor(); +void calc_bonuses(bool silent); void gain_fate(byte fate); std::string fate_desc(int fate); std::string dump_fates(); |