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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:55 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:55 +0100
commit254ce957d710fbe89be2d7bc20a9d319c4388424 (patch)
tree60a05d56a97e1aca301a5aaa99f44e4f7389c629 /CMakeLists.txt
parent476d9a9531f2b12642774d190e9823e27a7fd6b9 (diff)
channel_the_elements() on sand should use *Fire* skill level
It seems very weird that the sand-based variant of channel_the_elements uses a *spell* which is only related via the "Fire" skill to determine whether to use hellfire or regular fire. This change ensures that it is consistent with the rest of channel_the_elements and ensures that we're in line with the documentation of Geomancy.
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