diff options
author | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:11:55 +0100 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:11:55 +0100 |
commit | 254ce957d710fbe89be2d7bc20a9d319c4388424 (patch) | |
tree | 60a05d56a97e1aca301a5aaa99f44e4f7389c629 /CMakeLists.txt | |
parent | 476d9a9531f2b12642774d190e9823e27a7fd6b9 (diff) |
channel_the_elements() on sand should use *Fire* skill level
It seems very weird that the sand-based variant of
channel_the_elements uses a *spell* which is only related via the "Fire"
skill to determine whether to use hellfire or regular fire. This change
ensures that it is consistent with the rest of channel_the_elements and
ensures that we're in line with the documentation of Geomancy.
Diffstat (limited to 'CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions