diff options
author | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
commit | 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch) | |
tree | a0a9cad00e7916b9a97e14831fb362f21871cbef /CMakeLists.txt |
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant
/usr/games/tome and /var/games/tome, as we have always done
* This is a major change, and includes theming. Some of the options have
changed. Because of this, the manual page has been removed; there is a
command line help option and in game help until the manual page is
rewritten.
# imported from the archive
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 00000000..72cd53ec --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,108 @@ +# Project definition. +PROJECT (tome2) +CMAKE_MINIMUM_REQUIRED (VERSION 2.6) + +# We want a readable feature summary. +INCLUDE(FeatureSummary) + +# Default flags. +IF(CMAKE_COMPILER_IS_GNUCC) + # Let's set sensible options. + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pipe -Wall -Wno-unused-value") + SET(CMAKE_C_FLAGS_RELEASE "-O2") + SET(CMAKE_C_FLAGS_DEBUG "-O0 -g") +ENDIF() + +# Add definitions. +ADD_DEFINITIONS(-DUSE_PRECISE_CMOVIE) + +# +# X11 support (OPTIONAL) +# +FIND_PACKAGE(X11) +IF(X11_FOUND) + # Add X11 flags/options + ADD_DEFINITIONS(-DUSE_X11) + INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR}) + SET(LIBS ${LIBS} ${X11_LIBRARIES}) +ENDIF() + +# +# GTK2 support (OPTIONAL) +# +FIND_PACKAGE(GTK2) +IF(GTK2_FOUND) + # Add GTK flags/options + ADD_DEFINITIONS(-DUSE_GTK2) + INCLUDE_DIRECTORIES(${GTK2_INCLUDE_DIRS}) + SET(LIBS ${LIBS} ${GTK2_LIBRARIES}) +ENDIF() + +# +# SDL support (OPTIONAL) +# +FIND_PACKAGE(SDL) +IF(SDL_FOUND) + # This is a bit roundabout, but we're working around + # the FindSDL_* scripts not respecting the REQUIRED + # flag. + # + # the SDL port also requires SDL_image and SDL_ttf + FIND_PACKAGE(SDL_image) + FIND_PACKAGE(SDL_ttf) + IF(SDLIMAGE_FOUND AND SDLTTF_FOUND) + # Add SDL flags/options + ADD_DEFINITIONS(-DUSE_SDL) + INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR}) + SET(LIBS ${LIBS} ${SDLIMAGE_LIBRARY} ${SDLTTF_LIBRARY} ${SDL_LIBRARY} m) + ELSE() + # Let user know that (and why) we haven't enabled SDL. + IF(SDLIMAGE_FOUND) + MESSAGE(STATUS "Found SDL and SDL_image, but not SDL_ttf!") + ELSEIF(SDLTTF_FOUND) + MESSAGE(STATUS "Found SDL and SDL_ttf, but not SDL_image!") + ELSE() + MESSAGE(STATUS "Found SDL, but not SDL_image nor SDL_ttf!") + ENDIF() + # add info about finding but not enabling SDL + SET_FEATURE_INFO(SDL "not enabled") + ENDIF() +ENDIF() + +# +# Curses support (OPTIONAL) +# +FIND_PACKAGE(Curses) +IF(CURSES_FOUND) + # Add Curses flags/options + ADD_DEFINITIONS(-DUSE_GCU) + INCLUDE_DIRECTORIES(${CURSES_INCLUDE_DIR}) + SET(LIBS ${LIBS} ${CURSES_LIBRARIES}) +ENDIF() + +# +# Windows support +# +if(WIN32) + # Add Windows flags/options + ADD_DEFINITIONS(-DWINDOWS) + SET(EXECUTABLE_OPTIONS WIN32) + SET(LIBS ${LIBS} winmm wsock32) +endif(WIN32) + +# +# Set the path for loading the library bits. +# +IF(SYSTEM_INSTALL) + SET(DEFAULT_PATH "/var/games/tome") +ELSE() + SET(DEFAULT_PATH "./lib") +ENDIF() +ADD_DEFINITIONS(-DDEFAULT_PATH="${DEFAULT_PATH}") + +# Print out a summary of features. +PRINT_ENABLED_FEATURES() + +# Add the source subdirectory. +ADD_SUBDIRECTORY (src) +ADD_SUBDIRECTORY (lib) |