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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:56 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:56 +0100
commitd63789e481ea6cc451934ca868f7de1aec6abc38 (patch)
tree3d01cc44331d8a119d1f9c333a37622dee71ecc8 /lib/mods/theme/edit/k_info.txt
parente479a53de8b12bc754b966bb486bb1cbc78f5ed0 (diff)
Change "activation spells" to use the old style
This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
Diffstat (limited to 'lib/mods/theme/edit/k_info.txt')
-rw-r--r--lib/mods/theme/edit/k_info.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/mods/theme/edit/k_info.txt b/lib/mods/theme/edit/k_info.txt
index 07e4bbe2..2261fd6b 100644
--- a/lib/mods/theme/edit/k_info.txt
+++ b/lib/mods/theme/edit/k_info.txt
@@ -2698,9 +2698,9 @@ W:127:0:4:0
A:127/255
P:0:1d1:0:0:0
T:39:2
-F:NORM_ART | FULL_NAME | SPECIAL_GENE
+F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE
F:ACTIVATE | ACTIVATE_NO_WIELD
-a:SPELL=Artifact Eternal Flame
+a:HARDCORE=ETERNAL_FLAME
D:An impossibly bright, flickering living flame. It can be used
D:once to imbue an object with the power of Eru Iluvatar himself.