diff options
author | Bardur Arantsson <bardur@scientician.net> | 2019-02-15 19:20:25 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2019-02-15 19:20:25 +0100 |
commit | cf174d71d2b56fb40248d96707090a484b4957fc (patch) | |
tree | ca2666f5f0aabca22b45f2f87baf19be296ac0af /src/birth.cc | |
parent | 79d1633d51015b2a9224dece9da083ff1ab8b7c2 (diff) |
Search/replace bool_ with bool
We also search/replace TRUE/FALSE with their bool equivalents.
Diffstat (limited to 'src/birth.cc')
-rw-r--r-- | src/birth.cc | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/src/birth.cc b/src/birth.cc index 5ff95dfd..e303e6ab 100644 --- a/src/birth.cc +++ b/src/birth.cc @@ -333,7 +333,7 @@ static void get_stats() /* Roll and verify some stats */ - while (TRUE) + while (true) { /* Roll some dice */ for (j = i = 0; i < 18; i++) @@ -487,7 +487,7 @@ static errr init_randart() ra.name_full = get_line("rart_f.txt", ANGBAND_DIR_FILE, buf, i); ra.attr = randint(15); ra.activation = rand_int(MAX_T_ACT); - ra.generated = FALSE; + ra.generated = false; ra.cost = cost; // Push @@ -636,7 +636,7 @@ static void player_wipe() for (auto &k_entry: k_info) { auto k_ptr = k_entry.second; - k_ptr->aware = FALSE; + k_ptr->aware = false; k_ptr->artifact = 0; } @@ -659,7 +659,7 @@ static void player_wipe() r_ptr->r_pkills = 0; /* Clear saved flag */ - r_ptr->on_saved = FALSE; + r_ptr->on_saved = false; } @@ -671,7 +671,7 @@ static void player_wipe() /* Assume no winning game */ total_winner = 0; - has_won = FALSE; + has_won = false; /* Assume no cheating */ noscore = 0; @@ -682,15 +682,15 @@ static void player_wipe() { fates[i].fate = 0; } - p_ptr->no_mortal = FALSE; + p_ptr->no_mortal = false; /* Player don't have the black breath from the beginning !*/ p_ptr->black_breath = false; /* Default pet command settings */ p_ptr->pet_follow_distance = 6; - p_ptr->pet_open_doors = FALSE; - p_ptr->pet_pickup_items = FALSE; + p_ptr->pet_open_doors = false; + p_ptr->pet_pickup_items = false; /* Body changing initialisation */ p_ptr->body_monster = 0; @@ -717,7 +717,7 @@ static void player_wipe() inscription_known = false; } - /* Reset wild_mode to FALSE */ + /* Reset wild_mode to false */ p_ptr->wild_mode = false; p_ptr->old_wild_mode = false; @@ -759,7 +759,7 @@ static void outfit_obj(object_proto const *proto) /* These objects are "storebought" */ q_ptr->number = damroll(proto->dd, proto->ds); - inven_carry(q_ptr, FALSE); + inven_carry(q_ptr, false); } @@ -781,7 +781,7 @@ static void player_outfit_object(int qty, int tval, int sval) object_type *q_ptr = &forge; object_prep(q_ptr, lookup_kind(tval, sval)); q_ptr->number = qty; - inven_carry(q_ptr, FALSE); + inven_carry(q_ptr, false); } @@ -796,7 +796,7 @@ static void player_outfit_spellbook(const char *spell_name) object_type *q_ptr = &forge; object_prep(q_ptr, lookup_kind(TV_BOOK, 255)); q_ptr->pval = *spell_idx; - inven_carry(q_ptr, FALSE); + inven_carry(q_ptr, false); } else { @@ -935,7 +935,7 @@ static void player_outfit() object_prep(q_ptr, lookup_kind(TV_CLOAK, SV_MIMIC_CLOAK)); q_ptr->pval2 = resolve_mimic_name("Mouse"); - inven_carry(q_ptr, FALSE); + inven_carry(q_ptr, false); } if (game_module_idx == MODULE_THEME) @@ -967,7 +967,7 @@ static void player_outfit() object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH)); q_ptr->number = (byte)rand_range(3, 7); q_ptr->timeout = rand_range(3, 7) * 500; - inven_carry(q_ptr, FALSE); + inven_carry(q_ptr, false); } /* Outfit the player with starting items */ @@ -1350,7 +1350,7 @@ static bool player_birth_aux_ask() put_str("Use same character as last time (y/n)? ", 20, 2); c = inkey(); if (c == 'Q') quit(NULL); - else if (c == 'S') return (FALSE); + else if (c == 'S') return false; else if ((c == 'y') || (c == 'Y')) { do_quick_start = true; @@ -1417,7 +1417,7 @@ static bool player_birth_aux_ask() else if (c == '=') { screen_save(); - do_cmd_options_aux(6, "Startup Options", FALSE); + do_cmd_options_aux(6, "Startup Options", false); screen_load(); } else if (c == '2') @@ -1560,7 +1560,7 @@ static bool player_birth_aux_ask() else if (c == '=') { screen_save(); - do_cmd_options_aux(6, "Startup Options", FALSE); + do_cmd_options_aux(6, "Startup Options", false); screen_load(); } else if (c == '2') @@ -1679,7 +1679,7 @@ static bool player_birth_aux_ask() else if (c == '=') { screen_save(); - do_cmd_options_aux(6, "Startup Options", FALSE); + do_cmd_options_aux(6, "Startup Options", false); screen_load(); } else if (c == '2') @@ -1757,7 +1757,7 @@ static bool player_birth_aux_ask() else if (c == '=') { screen_save(); - do_cmd_options_aux(6, "Startup Options", FALSE); + do_cmd_options_aux(6, "Startup Options", false); screen_load(); } else if (c == '2') @@ -1876,7 +1876,7 @@ static bool player_birth_aux_ask() else if (c == '=') { screen_save(); - do_cmd_options_aux(6, "Startup Options", FALSE); + do_cmd_options_aux(6, "Startup Options", false); screen_load(); } else if (c == '2') @@ -1941,7 +1941,7 @@ static bool player_birth_aux_ask() if (get_check("Do you want to modify the options")) { screen_save(); - do_cmd_options_aux(6, "Startup Options", FALSE); + do_cmd_options_aux(6, "Startup Options", false); screen_load(); } } @@ -1996,13 +1996,13 @@ static bool player_birth_aux_ask() "If you do not want any optional quests, enter 0."); /* Ask the number of additional quests */ - while (TRUE) + while (true) { put_str(format("Number of quests? (0-%u) ", MAX_RANDOM_QUEST - 1), 20, 2); /* Get a the number of additional quest */ - while (TRUE) + while (true) { /* Move the cursor */ put_str("", 20, 27); @@ -2292,7 +2292,7 @@ static bool player_birth_aux_auto() j = rp_ptr->ps.adj[i] + rmp_ptr->ps.adj[i] + cp_ptr->ps.adj[i]; /* Obtain the "maximal" stat */ - m = adjust_stat(17, j, TRUE); + m = adjust_stat(17, j, true); /* Save the maximum */ @@ -2314,7 +2314,7 @@ static bool player_birth_aux_auto() for (i = 0; i < 6; i++) { /* Get a minimum stat */ - while (TRUE) + while (true) { char *s; @@ -2473,7 +2473,7 @@ static bool player_birth_aux_auto() get_money(); /* Input loop */ - while (TRUE) + while (true) { /* Calculate the bonuses and hitpoints */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_BODY); @@ -2624,12 +2624,12 @@ static bool player_birth_aux() /* Point based */ if (options->point_based) { - if (!player_birth_aux_point()) return FALSE; + if (!player_birth_aux_point()) return false; } /* Auto-roll */ else { - if (!player_birth_aux_auto()) return FALSE; + if (!player_birth_aux_auto()) return false; } /*** Finish up ***/ @@ -2712,7 +2712,7 @@ void player_birth() p_ptr->skill_points = 0; p_ptr->skill_last_level = 1; - recalc_skills(FALSE); + recalc_skills(false); /* grab level 1 abilities */ p_ptr->abilities.clear(); @@ -2722,7 +2722,7 @@ void player_birth() { byte i = p_ptr->pgod; p_ptr->pgod = 0; - follow_god(i, TRUE); + follow_god(i, true); } /* Select the default melee type */ @@ -2763,7 +2763,7 @@ void player_birth() d_ptr->t_idx[num] = rtown; rtown++; - while (TRUE) + while (true) { bool ok = true; @@ -2807,7 +2807,7 @@ void player_birth() for (std::size_t i = 1; i < max_towns; i++) { /* Not destroyed ! yet .. ;) */ - town_info[i].destroyed = FALSE; + town_info[i].destroyed = false; /* Ignore non-existent towns */ if (!(town_info[i].flags & (TOWN_REAL))) continue; @@ -2831,7 +2831,7 @@ void player_birth() auto &w = wilderness(x, y); w.seed = seed_t::system(); w.entrance = 0; - w.known = FALSE; + w.known = false; } } } @@ -3036,7 +3036,7 @@ static void dump_savefiles(int sel, int max) /* Asks for new game or load game */ -bool no_begin_screen = FALSE; +bool no_begin_screen = false; bool begin_screen() { @@ -3062,7 +3062,7 @@ savefile_try_again: max = m + 2; if (max > 2) sel = 2; - while (TRUE) + while (true) { /* Clear screen */ Term_clear(); @@ -3145,7 +3145,7 @@ savefile_try_again: set_player_base(tmp); // If the savefile already exists, we do *NOT* want to - // create a new game, so we'll need to return FALSE for + // create a new game, so we'll need to return false for // that. if (boost::filesystem::exists(name_file_save())) { @@ -3165,12 +3165,12 @@ savefile_try_again: prt("", 0, 0); // Load character - return FALSE; + return false; } else { // Start new game - return TRUE; + return true; } } if (k == 'b') |