diff options
author | Bardur Arantsson <bardur@scientician.net> | 2011-02-20 19:54:40 +0100 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2011-02-20 20:56:41 +0100 |
commit | 5fbe06613a8a9e5d8731a832ddff0e9bdce112bb (patch) | |
tree | 4ab5267304509feed1bbcf4ad265cd8597c64fce /src/cmd7.c | |
parent | 420428c53fe83064331ac2e06297c8a93abc93cf (diff) |
Remove redefinition of "bool" for C++ friendliness.
Diffstat (limited to 'src/cmd7.c')
-rw-r--r-- | src/cmd7.c | 94 |
1 files changed, 47 insertions, 47 deletions
@@ -124,7 +124,7 @@ void mimic_info(char *p, int power) * when you run it. It's probably easy to fix but I haven't tried, * sorry. */ -bool get_magic_power(int *sn, magic_power *powers, int max_powers, +bool_ get_magic_power(int *sn, magic_power *powers, int max_powers, void (*power_info)(char *p, int power), int plev, int cast_stat) { int i; @@ -151,7 +151,7 @@ bool get_magic_power(int *sn, magic_power *powers, int max_powers, magic_power spell; - bool flag, redraw; + bool_ flag, redraw; /* Assume cancelled */ @@ -727,7 +727,7 @@ void do_cmd_mindcraft(void) /* Damage WIS (possibly permanently) */ if (rand_int(100) < 50) { - bool perm = (rand_int(100) < 25); + bool_ perm = (rand_int(100) < 25); /* Message */ msg_print("You have damaged your mind!"); @@ -849,7 +849,7 @@ void do_cmd_mimic_lore() p_ptr->update |= (PU_BONUS); } -static bool mimic_forbid_travel(char *fmt) +static bool_ mimic_forbid_travel(char *fmt) { u32b value = p_ptr->mimic_extra >> 16; u32b att = p_ptr->mimic_extra & 0xFFFF; @@ -879,7 +879,7 @@ void do_cmd_mimic(void) magic_power spell; - static bool added_hooks = FALSE; + static bool_ added_hooks = FALSE; if(!added_hooks) { add_hook(HOOK_FORBID_TRAVEL, mimic_forbid_travel, "mimic_forbid_travel"); @@ -1145,7 +1145,7 @@ void do_cmd_mimic(void) /* Damage WIS (possibly permanently) */ if (rand_int(100) < 50) { - bool perm = (rand_int(100) < 25); + bool_ perm = (rand_int(100) < 25); /* Message */ msg_print("You have damaged your mind!"); @@ -1225,7 +1225,7 @@ int activation_select; /* Return true if the player is wielding the philosopher's stone */ -bool alchemist_has_stone(void) +bool_ alchemist_has_stone(void) { if (p_ptr->inventory[INVEN_LITE].name1 == 209) return TRUE; @@ -1436,7 +1436,7 @@ int calc_rqty(int i, int pval, int oldpval) int check_artifact_items(int pval, int oldpval, int mode) { int i, j, k, row = 1 , col = 15, rqty, orqty, trqty; - bool good = TRUE; + bool_ good = TRUE; int temporary = -1; char ch; @@ -1480,7 +1480,7 @@ int check_artifact_items(int pval, int oldpval, int mode) */ if ( a_select_flags[i].rtval == TV_CORPSE ) { - bool itemgood = TRUE; + bool_ itemgood = TRUE; /*Specified race not this one */ if ( o_ptr->pval2 != a_select_flags[i].rpval && a_select_flags[i].rpval) @@ -1639,12 +1639,12 @@ int check_artifact_items(int pval, int oldpval, int mode) /* Display a list of required essences, * and/or use up the essences. */ -bool artifact_display_or_use(int pval, int oldpval, bool use) +bool_ artifact_display_or_use(int pval, int oldpval, bool_ use) { int essence[MAX_BATERIE_SVAL]; int essenceh[MAX_BATERIE_SVAL]; int al_idx, i, j, k; - bool enough; + bool_ enough; /* Temporary Items require only one item, and no essences. */ for ( i = 0 ; a_select_flags[i].group ; i++) @@ -1706,7 +1706,7 @@ bool artifact_display_or_use(int pval, int oldpval, bool use) if (!enough || !use ) { int row = 1 , col = 15; - bool good = FALSE; + bool_ good = FALSE; char ch; /* display of list of required essences */ @@ -1884,7 +1884,7 @@ void select_an_activation(void) /* Consume 'num' magic essences and return true. * If there aren't enough essences, return false */ -bool magic_essence(int num) +bool_ magic_essence(int num) { int i; int j = 0; @@ -1947,7 +1947,7 @@ void do_cmd_create_artifact(object_type *q_ptr) char out_val[160]; char choice = 0; - bool lockpval = FALSE; + bool_ lockpval = FALSE; int pval; int oldpval; energy_use = 100; @@ -2378,7 +2378,7 @@ void do_cmd_create_artifact(object_type *q_ptr) * recipes as a createable item. Used to determine if we * should extract from it. */ -bool alchemist_exists(int tval, int sval, int ego, int artifact) +bool_ alchemist_exists(int tval, int sval, int ego, int artifact) { int al_idx; @@ -2407,7 +2407,7 @@ bool alchemist_exists(int tval, int sval, int ego, int artifact) /* * Hook to determine if an object can have things extracted from it. */ -bool item_tester_hook_extractable(object_type *o_ptr) +bool_ item_tester_hook_extractable(object_type *o_ptr) { /* No artifacts */ @@ -2427,7 +2427,7 @@ bool item_tester_hook_extractable(object_type *o_ptr) /* * Hook to determine if an object is empowerable (NOT rechargeable) */ -bool item_tester_hook_empower(object_type *o_ptr) +bool_ item_tester_hook_empower(object_type *o_ptr) { int sval = -1; int lev = get_skill(SKILL_ALCHEMY); @@ -2601,7 +2601,7 @@ void do_cmd_toggle_artifact(object_type *o_ptr) if (!(o_ptr->art_flags4 & TR4_ART_EXP)) { - bool okay = TRUE; + bool_ okay = TRUE; if ( !alchemist_has_stone()) { @@ -2670,10 +2670,10 @@ void do_cmd_toggle_artifact(object_type *o_ptr) * if tocreate=0, will return true if the player has enough * in their p_ptr->inventory to empower that item. */ -bool alchemist_items_check(int tval, int sval, int ego, int tocreate, bool message) +bool_ alchemist_items_check(int tval, int sval, int ego, int tocreate, bool_ message) { int al_idx, j; - bool exists = FALSE; + bool_ exists = FALSE; for ( al_idx = 0 ; al_idx < max_al_idx ; al_idx++ ) @@ -2890,7 +2890,7 @@ void alchemist_recipe_book(void) int num, max_num, i, al_idx, bat, kidx; int choice[61], choice2[61]; int mod40; - bool essence[MAX_BATERIE_SVAL + 1]; + bool_ essence[MAX_BATERIE_SVAL + 1]; char ch; /* Save and clear the screen */ @@ -3171,13 +3171,13 @@ void alchemist_recipe_book(void) * This function needs to be able to scroll a list, because * there are SO MANY potions. :) */ -int alchemist_recipe_select(int *tval, int sval, int ego, bool recipe) +int alchemist_recipe_select(int *tval, int sval, int ego, bool_ recipe) { int i, mod40 = 0, num, max_num = 0; cptr tval_desc2 = ""; char ch; - bool done = FALSE; + bool_ done = FALSE; int choice[60]; int validc[60]; @@ -3604,7 +3604,7 @@ void do_cmd_alchemist(void) int item, ext = 0; int value, basechance; int askill; - bool repeat = 0; + bool_ repeat = 0; char ch; object_type *o_ptr, *q_ptr; @@ -4027,11 +4027,11 @@ void do_cmd_alchemist(void) else if (ext == 2) { int ego; - bool discharge_stick = FALSE; + bool_ discharge_stick = FALSE; /* s_ptr holds the empty items */ object_type *s_ptr = NULL; - bool carry_s_ptr = FALSE; + bool_ carry_s_ptr = FALSE; item_tester_hook = item_tester_hook_extractable; @@ -4160,7 +4160,7 @@ void do_cmd_alchemist(void) { /* Otherwise we must create a local copy of the empty item */ int tval, sval; - bool create_item = TRUE; + bool_ create_item = TRUE; tval = o_ptr->tval; if ( !ego && (tval == TV_POTION || tval == TV_POTION2)) @@ -4494,7 +4494,7 @@ static void print_spell_batch(int batch, int max) /* * List ten random spells and ask to pick one. */ -static random_spell* select_spell_from_batch(int batch, bool quick) +static random_spell* select_spell_from_batch(int batch, bool_ quick) { char tmp[160]; @@ -4656,7 +4656,7 @@ static random_spell* select_spell_from_batch(int batch, bool quick) /* * Pick a random spell from a menu */ -random_spell* select_spell(bool quick) +random_spell* select_spell(bool_ quick) { char tmp[160]; @@ -5052,7 +5052,7 @@ void do_cmd_possessor() if (ext == 1) { - bool use_great = FALSE; + bool_ use_great = FALSE; if (p_ptr->disembodied) { @@ -5106,7 +5106,7 @@ void do_cmd_possessor() /* * Hook to determine if an object is contertible in an arrow/bolt */ -static bool item_tester_hook_convertible(object_type *o_ptr) +static bool_ item_tester_hook_convertible(object_type *o_ptr) { if ((o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_SKELETON)) return TRUE; @@ -5708,7 +5708,7 @@ void do_cmd_necromancer(void) /* Damage CON (possibly permanently) */ if (rand_int(100) < 50) { - bool perm = (rand_int(100) < 25); + bool_ perm = (rand_int(100) < 25); /* Message */ msg_print("You have damaged your body!"); @@ -5731,7 +5731,7 @@ static s32b rune_combine = 0; /* * Hook to determine if an object is "runestone" */ -static bool item_tester_hook_runestone(object_type *o_ptr) +static bool_ item_tester_hook_runestone(object_type *o_ptr) { if (o_ptr->tval != TV_RUNE2) return (FALSE); @@ -5744,7 +5744,7 @@ static bool item_tester_hook_runestone(object_type *o_ptr) } -static bool item_tester_hook_runestone_full(object_type *o_ptr) +static bool_ item_tester_hook_runestone_full(object_type *o_ptr) { if (o_ptr->tval != TV_RUNE2) return (FALSE); @@ -5760,7 +5760,7 @@ static bool item_tester_hook_runestone_full(object_type *o_ptr) /* * Hook to determine if an object is "rune-able" */ -static bool item_tester_hook_runeable1(object_type *o_ptr) +static bool_ item_tester_hook_runeable1(object_type *o_ptr) { if (o_ptr->tval != TV_RUNE1) return (FALSE); @@ -5772,7 +5772,7 @@ static bool item_tester_hook_runeable1(object_type *o_ptr) /* * Hook to determine if an object is "rune-able" */ -static bool item_tester_hook_runeable2(object_type *o_ptr) +static bool_ item_tester_hook_runeable2(object_type *o_ptr) { if (o_ptr->tval != TV_RUNE2) return (FALSE); @@ -6062,13 +6062,13 @@ int rune_exec(rune_spell *spell, int cost) /* * Test if all runes needed at in the player p_ptr->inventory */ -bool test_runespell(rune_spell *spell) +bool_ test_runespell(rune_spell *spell) { int i; object_type *o_ptr; - bool typeok = FALSE; + bool_ typeok = FALSE; int rune2 = 0; @@ -6100,7 +6100,7 @@ bool test_runespell(rune_spell *spell) /* * Ask for rune, rune2 and mana */ -bool get_runespell(rune_spell *spell) +bool_ get_runespell(rune_spell *spell) { int item, power_rune = 0, rune2 = 0, plev = get_skill(SKILL_RUNECRAFT); @@ -6112,7 +6112,7 @@ bool get_runespell(rune_spell *spell) cptr q, s; - bool OK = FALSE; + bool_ OK = FALSE; rune_combine = 0; @@ -6265,7 +6265,7 @@ static void print_runespell_batch(int batch, int max) * List ten random spells and ask to pick one. */ -static rune_spell* select_runespell_from_batch(int batch, bool quick, +static rune_spell* select_runespell_from_batch(int batch, bool_ quick, int *s_idx) { char tmp[160]; @@ -6364,7 +6364,7 @@ static rune_spell* select_runespell_from_batch(int batch, bool quick, * Pick a random spell from a menu */ -rune_spell* select_runespell(bool quick, int *s_idx) +rune_spell* select_runespell(bool_ quick, int *s_idx) { char tmp[160]; @@ -6707,7 +6707,7 @@ void do_cmd_rune_carve() if (o_ptr->k_idx) { - bool do_del = FALSE; + bool_ do_del = FALSE; if ((o_ptr->tval == TV_RUNE1) && (o_ptr->sval == s_ptr.type)) do_del = TRUE; if ((o_ptr->tval == TV_RUNE2) && (BIT(o_ptr->sval) & s_ptr.rune2)) do_del = TRUE; @@ -6988,7 +6988,7 @@ void do_cmd_unbeliever() /* * Hook to determine if an object is totemable */ -static bool item_tester_hook_totemable(object_type *o_ptr) +static bool_ item_tester_hook_totemable(object_type *o_ptr) { /* Only full corpse */ if ((o_ptr->tval == TV_CORPSE) && @@ -7013,7 +7013,7 @@ void do_cmd_summoner_extract() int item, r, e; - bool partial; + bool_ partial; /* Not when confused */ @@ -7104,7 +7104,7 @@ void summon_true(int r_idx, int item) { int i, status, x = 1, y = 1, rx, ry = 0, chance; - bool used; + bool_ used; monster_race *r_ptr = &r_info[r_idx]; @@ -7833,7 +7833,7 @@ void do_cmd_symbiotic(void) /* Damage CON (possibly permanently) */ if (rand_int(100) < 50) { - bool perm = (rand_int(100) < 25); + bool_ perm = (rand_int(100) < 25); /* Message */ msg_print("You have damaged your body!"); |