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authorBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
committerBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
commit23d4052eb88176ceb3cb3d769b09aa46a56e79cc (patch)
tree0ed44b420f012954e4cbb6d5ae401b4f972e2497 /src/init1.cc
parent2e84ed7ccc2c5d217729e4996bb0e833c0f89638 (diff)
Move 'dungeon_flags' global to Game struct
We can get rid of a couple of icky macros, and at least it's a little bit less global now.
Diffstat (limited to 'src/init1.cc')
-rw-r--r--src/init1.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/init1.cc b/src/init1.cc
index 9774f323..1975dc3f 100644
--- a/src/init1.cc
+++ b/src/init1.cc
@@ -6016,6 +6016,7 @@ static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalst
auto &wf_info = game->edit_data.wf_info;
auto &a_info = game->edit_data.a_info;
auto &k_info = game->edit_data.k_info;
+ auto &dungeon_flags = game->dungeon_flags;
int i;