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authorBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
committerBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
commitcf174d71d2b56fb40248d96707090a484b4957fc (patch)
treeca2666f5f0aabca22b45f2f87baf19be296ac0af /src/init1.cc
parent79d1633d51015b2a9224dece9da083ff1ab8b7c2 (diff)
Search/replace bool_ with bool
We also search/replace TRUE/FALSE with their bool equivalents.
Diffstat (limited to 'src/init1.cc')
-rw-r--r--src/init1.cc76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/init1.cc b/src/init1.cc
index ad81f4c8..850a7be9 100644
--- a/src/init1.cc
+++ b/src/init1.cc
@@ -639,7 +639,7 @@ static void strappend(char **s, const char *t)
/*
* Grab one race flag from a textual string
*/
-static bool_ unknown_shut_up = FALSE;
+static bool unknown_shut_up = false;
static errr grab_one_class_flag(std::array<u32b, 2> &choice, const char *what)
{
auto const &class_info = game->edit_data.class_info;
@@ -3404,7 +3404,7 @@ static ego_flag_set lookup_ego_flag(const char *what)
*
* We explicitly allow nullptr for the "ego" parameter.
*/
-static bool_ grab_one_ego_item_flag(object_flag_set *flags, ego_flag_set *ego, const char *what)
+static bool grab_one_ego_item_flag(object_flag_set *flags, ego_flag_set *ego, const char *what)
{
/* Lookup as an object_flag */
if (auto f = object_flag_set_from_string(what))
@@ -4503,7 +4503,7 @@ errr init_re_info_txt(FILE *fp)
re_ptr->rarity = rar;
re_ptr->weight = (wt << 2) + monster_ego_modify(mwt);
re_ptr->mexp = (exp << 2) + monster_ego_modify(mexp);
- re_ptr->before = (pos == 'B') ? TRUE : FALSE;
+ re_ptr->before = (pos == 'B') ? true : false;
/* Next... */
continue;
@@ -5314,22 +5314,22 @@ errr init_d_info_txt(FILE *fp)
static errr grab_one_race_flag(owner_type *ow_ptr, int state, const char *what)
{
/* Scan race flags */
- unknown_shut_up = TRUE;
+ unknown_shut_up = true;
if (!grab_one_race_allow_flag(ow_ptr->races[state], what))
{
- unknown_shut_up = FALSE;
+ unknown_shut_up = false;
return (0);
}
/* Scan classes flags */
if (!grab_one_class_flag(ow_ptr->classes[state], what))
{
- unknown_shut_up = FALSE;
+ unknown_shut_up = false;
return (0);
}
/* Oops */
- unknown_shut_up = FALSE;
+ unknown_shut_up = false;
msg_format("Unknown race/class flag '%s'.", what);
/* Failure */
@@ -6007,17 +6007,17 @@ struct dungeon_grid
int bx, by; /* For between gates */
int mimic; /* Mimiced features */
s32b mflag; /* monster's mflag */
- bool_ ok;
- bool_ defined;
+ bool ok;
+ bool defined;
};
-static bool_ meta_sleep = TRUE;
+static bool meta_sleep = true;
static dungeon_grid letter[255];
/*
* Parse a sub-file of the "extra info"
*/
-static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalstart, int ymax, int xmax, bool_ full)
+static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalstart, int ymax, int xmax, bool full)
{
auto &wilderness = game->wilderness;
auto &wf_info = game->edit_data.wf_info;
@@ -6047,7 +6047,7 @@ static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalst
if (buf[0] == '%')
{
/* Attempt to Process the given file */
- return (process_dungeon_file(buf + 2, yval, xval, ymax, xmax, FALSE, full));
+ return (process_dungeon_file(buf + 2, yval, xval, ymax, xmax, false, full));
}
/* Process "N:<sleep>" */
@@ -6083,8 +6083,8 @@ static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalst
letter[index].random = 0;
letter[index].mimic = 0;
letter[index].mflag = 0;
- letter[index].ok = TRUE;
- letter[index].defined = TRUE;
+ letter[index].ok = true;
+ letter[index].defined = true;
if (num > 1)
{
@@ -6297,16 +6297,16 @@ static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalst
monster_level = quest[p_ptr->inside_quest].level + monster_index;
- m_idx = place_monster(y, x, meta_sleep, FALSE);
+ m_idx = place_monster(y, x, meta_sleep, false);
monster_level = level;
}
else if (monster_index)
{
/* Place it */
- m_allow_special[monster_index] = TRUE;
- m_idx = place_monster_aux(y, x, monster_index, meta_sleep, FALSE, MSTATUS_ENEMY);
- m_allow_special[monster_index] = FALSE;
+ m_allow_special[monster_index] = true;
+ m_idx = place_monster_aux(y, x, monster_index, meta_sleep, false, MSTATUS_ENEMY);
+ m_allow_special[monster_index] = false;
}
/* Set the mflag of the monster */
@@ -6322,25 +6322,25 @@ static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalst
object_level = quest[p_ptr->inside_quest].level + object_index;
if (rand_int(100) < 75)
- place_object(y, x, FALSE, FALSE, OBJ_FOUND_SPECIAL);
+ place_object(y, x, false, false, OBJ_FOUND_SPECIAL);
else if (rand_int(100) < 80)
- place_object(y, x, TRUE, FALSE, OBJ_FOUND_SPECIAL);
+ place_object(y, x, true, false, OBJ_FOUND_SPECIAL);
else
- place_object(y, x, TRUE, TRUE, OBJ_FOUND_SPECIAL);
+ place_object(y, x, true, true, OBJ_FOUND_SPECIAL);
object_level = level;
}
else if (rand_int(100) < 75)
{
- place_object(y, x, FALSE, FALSE, OBJ_FOUND_SPECIAL);
+ place_object(y, x, false, false, OBJ_FOUND_SPECIAL);
}
else if (rand_int(100) < 80)
{
- place_object(y, x, TRUE, FALSE, OBJ_FOUND_SPECIAL);
+ place_object(y, x, true, false, OBJ_FOUND_SPECIAL);
}
else
{
- place_object(y, x, TRUE, TRUE, OBJ_FOUND_SPECIAL);
+ place_object(y, x, true, true, OBJ_FOUND_SPECIAL);
}
}
else if (object_index)
@@ -6348,17 +6348,17 @@ static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalst
/* Get local object */
object_type *o_ptr = &object_type_body;
- k_info[object_index]->allow_special = TRUE;
+ k_info[object_index]->allow_special = true;
/* Create the item */
object_prep(o_ptr, object_index);
/* Apply magic (no messages, no artifacts) */
- apply_magic(o_ptr, dun_level, FALSE, TRUE, FALSE);
+ apply_magic(o_ptr, dun_level, false, true, false);
o_ptr->found = OBJ_FOUND_SPECIAL;
- k_info[object_index]->allow_special = FALSE;
+ k_info[object_index]->allow_special = false;
drop_near(o_ptr, -1, y, x);
}
@@ -6374,7 +6374,7 @@ static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalst
object_type forge;
object_type *q_ptr = &forge;
- a_allow_special[artifact_index] = TRUE;
+ a_allow_special[artifact_index] = true;
/* Wipe the object */
object_wipe(q_ptr);
@@ -6403,7 +6403,7 @@ static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalst
a_info[artifact_index].cur_num = 1;
- a_allow_special[artifact_index] = FALSE;
+ a_allow_special[artifact_index] = false;
/* It's amazing that this "creating objects anywhere"
junk ever worked.
@@ -6735,7 +6735,7 @@ static const char *process_dungeon_file_expr(char **sp, char *fp)
/* Other */
else
{
- bool_ text_mode = FALSE;
+ bool text_mode = false;
/* Accept all printables except spaces and brackets */
while (isprint(*s))
@@ -6841,7 +6841,7 @@ static const char *process_dungeon_file_expr(char **sp, char *fp)
}
-errr process_dungeon_file(const char *name, int *yval, int *xval, int ymax, int xmax, bool_ init, bool_ full)
+errr process_dungeon_file(const char *name, int *yval, int *xval, int ymax, int xmax, bool init, bool full)
{
FILE *fp = 0;
@@ -6851,19 +6851,19 @@ errr process_dungeon_file(const char *name, int *yval, int *xval, int ymax, int
errr err = 0;
- bool_ bypass = FALSE;
+ bool bypass = false;
/* Save the start since it ought to be modified */
int xmin = *xval;
if (init)
{
- meta_sleep = TRUE;
+ meta_sleep = true;
for (i = 0; i < 255; i++)
{
- letter[i].defined = FALSE;
- if (i == ' ') letter[i].ok = TRUE;
- else letter[i].ok = FALSE;
+ letter[i].defined = false;
+ if (i == ' ') letter[i].ok = true;
+ else letter[i].ok = false;
letter[i].bx = 0;
letter[i].by = 0;
}
@@ -6913,7 +6913,7 @@ errr process_dungeon_file(const char *name, int *yval, int *xval, int ymax, int
v = process_dungeon_file_expr(&s, &f);
/* Set flag */
- bypass = (equals(v, "0") ? TRUE : FALSE);
+ bypass = (equals(v, "0") ? true : false);
/* Continue */
continue;
@@ -6927,7 +6927,7 @@ errr process_dungeon_file(const char *name, int *yval, int *xval, int ymax, int
if (buf[0] == '%')
{
/* Process that file if allowed */
- process_dungeon_file(buf + 2, yval, xval, ymax, xmax, FALSE, full);
+ process_dungeon_file(buf + 2, yval, xval, ymax, xmax, false, full);
/* Continue */
continue;