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authorBardur Arantsson <bardur@scientician.net>2011-02-20 19:54:40 +0100
committerBardur Arantsson <bardur@scientician.net>2011-02-20 20:56:41 +0100
commit5fbe06613a8a9e5d8731a832ddff0e9bdce112bb (patch)
tree4ab5267304509feed1bbcf4ad265cd8597c64fce /src/lua_bind.c
parent420428c53fe83064331ac2e06297c8a93abc93cf (diff)
Remove redefinition of "bool" for C++ friendliness.
Diffstat (limited to 'src/lua_bind.c')
-rw-r--r--src/lua_bind.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/lua_bind.c b/src/lua_bind.c
index 04ed8c97..121e65d0 100644
--- a/src/lua_bind.c
+++ b/src/lua_bind.c
@@ -40,13 +40,13 @@ static void magic_power_info_lua(char *p, int power)
strcpy(p, lua_tostring(L, -1));
lua_settop(L, oldtop);
}
-bool get_magic_power_lua(int *sn, magic_power *powers, int max_powers, char *info_fct, int plev, int cast_stat)
+bool_ get_magic_power_lua(int *sn, magic_power *powers, int max_powers, char *info_fct, int plev, int cast_stat)
{
magic_power_info_lua_fct = info_fct;
return (get_magic_power(sn, powers, max_powers, magic_power_info_lua, plev, cast_stat));
}
-bool lua_spell_success(magic_power *spell, int stat, char *oups_fct)
+bool_ lua_spell_success(magic_power *spell, int stat, char *oups_fct)
{
int chance;
int minfail = 0;
@@ -136,10 +136,10 @@ s16b add_new_power(cptr name, cptr desc, cptr gain, cptr lose, byte level, byte
}
static char *lua_item_tester_fct;
-static bool lua_item_tester(object_type* o_ptr)
+static bool_ lua_item_tester(object_type* o_ptr)
{
int oldtop = lua_gettop(L);
- bool ret;
+ bool_ ret;
lua_getglobal(L, lua_item_tester_fct);
tolua_pushusertype(L, o_ptr, tolua_tag(L, "object_type"));
@@ -186,10 +186,10 @@ void find_position(int y, int x, int *yy, int *xx)
}
static char *summon_lua_okay_fct;
-bool summon_lua_okay(int r_idx)
+bool_ summon_lua_okay(int r_idx)
{
int oldtop = lua_gettop(L);
- bool ret;
+ bool_ ret;
lua_getglobal(L, lua_item_tester_fct);
tolua_pushnumber(L, r_idx);
@@ -199,7 +199,7 @@ bool summon_lua_okay(int r_idx)
return (ret);
}
-bool lua_summon_monster(int y, int x, int lev, bool friend, char *fct)
+bool_ lua_summon_monster(int y, int x, int lev, bool_ friend, char *fct)
{
summon_lua_okay_fct = fct;
@@ -236,7 +236,7 @@ void desc_quest(int q_idx, int d, char *desc)
/*
* Misc
*/
-bool get_com_lua(cptr prompt, int *com)
+bool_ get_com_lua(cptr prompt, int *com)
{
char c;
@@ -396,7 +396,7 @@ void get_target(int dir, int *y, int *x)
}
/* Level gen */
-void get_map_size(bool full_text, char *name, int *ysize, int *xsize)
+void get_map_size(bool_ full_text, char *name, int *ysize, int *xsize)
{
*xsize = 0;
*ysize = 0;
@@ -410,7 +410,7 @@ void get_map_size(bool full_text, char *name, int *ysize, int *xsize)
}
-void load_map(bool full_text, char *name, int *y, int *x)
+void load_map(bool_ full_text, char *name, int *y, int *x)
{
/* Set the correct monster hook */
set_mon_num_hook();
@@ -429,7 +429,7 @@ void load_map(bool full_text, char *name, int *y, int *x)
/* Allow lua to use a temporary file */
static char lua_temp_name[1025];
-static bool lua_temp_file_alloc = FALSE;
+static bool_ lua_temp_file_alloc = FALSE;
void lua_make_temp_file()
{
if (lua_temp_file_alloc) return;
@@ -459,7 +459,7 @@ cptr lua_get_temp_name()
return lua_temp_name;
}
-bool alloc_room(int by0, int bx0, int ysize, int xsize, int *y1, int *x1, int *y2, int *x2)
+bool_ alloc_room(int by0, int bx0, int ysize, int xsize, int *y1, int *x1, int *y2, int *x2)
{
int xval, yval, x, y;
@@ -502,7 +502,7 @@ void lua_print_hook(cptr str)
/*
* Hook for bounty monster selection.
*/
-static bool lua_mon_hook_bounty(int r_idx)
+static bool_ lua_mon_hook_bounty(int r_idx)
{
monster_race* r_ptr = &r_info[r_idx];
@@ -614,7 +614,7 @@ void lua_display_list(int y, int x, int h, int w, cptr title, list_type* list, i
/*
* Level generators
*/
-bool level_generate_script(cptr name)
+bool_ level_generate_script(cptr name)
{
s32b ret = FALSE;
@@ -623,7 +623,7 @@ bool level_generate_script(cptr name)
return ret;
}
-void add_scripted_generator(cptr name, bool stairs, bool monsters, bool objects, bool miscs)
+void add_scripted_generator(cptr name, bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs)
{
add_level_generator(name, level_generate_script, stairs, monsters, objects, miscs);
}