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authorBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
committerBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
commitcf174d71d2b56fb40248d96707090a484b4957fc (patch)
treeca2666f5f0aabca22b45f2f87baf19be296ac0af /src/q_fireprof.cc
parent79d1633d51015b2a9224dece9da083ff1ab8b7c2 (diff)
Search/replace bool_ with bool
We also search/replace TRUE/FALSE with their bool equivalents.
Diffstat (limited to 'src/q_fireprof.cc')
-rw-r--r--src/q_fireprof.cc36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/q_fireprof.cc b/src/q_fireprof.cc
index 7093b058..430e172e 100644
--- a/src/q_fireprof.cc
+++ b/src/q_fireprof.cc
@@ -90,7 +90,7 @@ static object_filter_t const &item_tester_hook_proofable()
/*
* This function makes sure the player has enough 'points' left to fireproof stuff.
*/
-static bool_ fireproof_enough_points(object_type *o_ptr, int *stack)
+static bool fireproof_enough_points(object_type *o_ptr, int *stack)
{
int item_value;
@@ -119,14 +119,14 @@ static bool_ fireproof_enough_points(object_type *o_ptr, int *stack)
item_value = FIREPROOF_SCROLL_POINTS * (*stack);
break;
default:
- assert(FALSE);
+ assert(false);
}
/* do we have enough points? */
if (item_value > get_item_points_remaining())
{
msg_print("I do not have enough fireproofing material for that.");
- return FALSE;
+ return false;
}
else
{
@@ -140,10 +140,10 @@ static bool_ fireproof_enough_points(object_type *o_ptr, int *stack)
cquest.status = QUEST_STATUS_REWARDED;
}
- return TRUE;
+ return true;
}
-static bool_ fireproof()
+static bool fireproof()
{
int item;
if (!get_item(&item,
@@ -152,7 +152,7 @@ static bool_ fireproof()
USE_INVEN,
item_tester_hook_proofable()))
{
- return FALSE;
+ return false;
}
/* get the object type from the number */
@@ -162,12 +162,12 @@ static bool_ fireproof()
int stack = 0;
if (!fireproof_enough_points(obj2, &stack))
{
- return FALSE;
+ return false;
}
/* Do the actual fireproofing */
{
- bool_ carry_it;
+ bool carry_it;
object_type *obj3;
object_type obj_forge;
s32b oldpval, oldpval2, oldpval3;
@@ -186,7 +186,7 @@ static bool_ fireproof()
obj3 = &obj_forge;
/* we'll need to add this to the inventory after fireproofing */
- carry_it = TRUE;
+ carry_it = true;
}
else
{
@@ -194,7 +194,7 @@ static bool_ fireproof()
obj3 = obj2;
/* we'll be dealing this while it's still in the inventory */
- carry_it = FALSE;
+ carry_it = false;
}
/* make it fireproof */
@@ -205,22 +205,22 @@ static bool_ fireproof()
oldpval = obj3->pval;
oldpval2 = obj3->pval2;
oldpval3 = obj3->pval3;
- apply_magic(obj3, -1, FALSE, FALSE, FALSE);
+ apply_magic(obj3, -1, false, false, false);
obj3->pval = oldpval;
obj3->pval2 = oldpval2;
obj3->pval3 = oldpval3;
/* put it in the inventory if it's only part of a stack */
- if (carry_it == TRUE)
+ if (carry_it == true)
{
- inven_carry(obj3, TRUE);
+ inven_carry(obj3, true);
}
/* id and notice it */
object_aware(obj3);
object_known(obj3);
- return TRUE;
+ return true;
}
}
@@ -291,7 +291,7 @@ void quest_fireproof_building(bool *paid, bool *recreate)
ret = fireproof();
/* don't loop the fireproof if there's nothing to fireproof */
- if (ret == FALSE)
+ if (ret == false)
{
break;
}
@@ -334,7 +334,7 @@ void quest_fireproof_building(bool *paid, bool *recreate)
int ret = fireproof();
/* don't loop the fireproof if there's nothing to fireproof */
- if (ret == FALSE)
+ if (ret == false)
{
break;
}
@@ -392,7 +392,7 @@ static bool fireproof_stair_hook(void *, void *, void *)
}
else
{
- bool_ ret;
+ bool ret;
if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS)
{
@@ -406,7 +406,7 @@ static bool fireproof_stair_hook(void *, void *, void *)
ret = get_check("Really abandon the quest?");
/* if yes, then */
- if (ret == TRUE)
+ if (ret == true)
{
/* fail the quest */
cquest.status = QUEST_STATUS_FAILED;