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authorBardur Arantsson <bardur@scientician.net>2013-03-26 17:10:10 +0100
committerBardur Arantsson <bardur@scientician.net>2013-09-27 14:46:42 +0200
commitcbef37bd5bfb938a2303ee3887520c08be85d8e8 (patch)
treeb604e49323e46af4ea582f9a9e1977b3daa90611 /src/q_hobbit.cc
parentb9f824effb037a53556e02955cace6c09ff646c3 (diff)
Switch almost everything over to C++
Diffstat (limited to 'src/q_hobbit.cc')
-rw-r--r--src/q_hobbit.cc207
1 files changed, 207 insertions, 0 deletions
diff --git a/src/q_hobbit.cc b/src/q_hobbit.cc
new file mode 100644
index 00000000..a6a1f140
--- /dev/null
+++ b/src/q_hobbit.cc
@@ -0,0 +1,207 @@
+#include "q_hobbit.h"
+#include "messages.h"
+#include "hooks.h"
+
+#define cquest (quest[QUEST_HOBBIT])
+
+static bool_ quest_hobbit_town_gen_hook(const char *fmt)
+{
+ int x = 1, y = 1, tries = 10000;
+ s32b small;
+
+ small = get_next_arg(fmt);
+
+ if ((turn < (cquest.data[1] + (DAY * 10L))) || (cquest.status > QUEST_STATUS_COMPLETED) || (small) || (p_ptr->town_num != 1)) return (FALSE);
+
+ /* Find a good position */
+ while (tries)
+ {
+ /* Get a random spot */
+ y = randint(20) + (cur_hgt / 2) - 10;
+ x = randint(20) + (cur_wid / 2) - 10;
+
+ /* Is it a good spot ? */
+ /* Not in player los, and avoid shop grids */
+ if (!los(p_ptr->py, p_ptr->px, y, x) && cave_empty_bold(y, x) &&
+ cave_plain_floor_bold(y, x)) break;
+
+ /* One less try */
+ tries--;
+ }
+
+ /* Place Melinda */
+ m_allow_special[test_monster_name("Melinda Proudfoot")] = TRUE;
+ place_monster_one(y, x, test_monster_name("Melinda Proudfoot"), 0, FALSE, MSTATUS_ENEMY);
+ m_allow_special[test_monster_name("Melinda Proudfoot")] = FALSE;
+
+ return FALSE;
+}
+
+static bool_ quest_hobbit_gen_hook(const char *fmt)
+{
+ int x = 1, y = 1, tries = 10000;
+
+ if ((cquest.status != QUEST_STATUS_TAKEN) || (dun_level != cquest.data[0]) || (dungeon_type != DUNGEON_MAZE)) return FALSE;
+
+ /* Find a good position */
+ while (tries)
+ {
+ /* Get a random spot */
+ y = randint(cur_hgt - 4) + 2;
+ x = randint(cur_wid - 4) + 2;
+
+ /* Is it a good spot ? */
+ if (cave_empty_bold(y, x)) break;
+
+ /* One less try */
+ tries--;
+ }
+
+ /* Place the hobbit */
+ m_allow_special[test_monster_name("Merton Proudfoot, the lost hobbit")] = TRUE;
+ place_monster_one(y, x, test_monster_name("Merton Proudfoot, the lost hobbit"), 0, FALSE, MSTATUS_FRIEND);
+ m_allow_special[test_monster_name("Merton Proudfoot, the lost hobbit")] = FALSE;
+
+ return FALSE;
+}
+
+static bool_ quest_hobbit_give_hook(const char *fmt)
+{
+ object_type *o_ptr;
+ monster_type *m_ptr;
+ s32b m_idx, item;
+
+ m_idx = get_next_arg(fmt);
+ item = get_next_arg(fmt);
+
+ o_ptr = &p_ptr->inventory[item];
+ m_ptr = &m_list[m_idx];
+
+ if (m_ptr->r_idx != test_monster_name("Merton Proudfoot, the lost hobbit")) return (FALSE);
+
+ if ((o_ptr->tval != TV_SCROLL) || (o_ptr->sval != SV_SCROLL_WORD_OF_RECALL)) return (FALSE);
+
+ msg_print("'Oh, thank you, noble one!'");
+ msg_print("Merton Proudfoot reads the scroll and is recalled to the safety of his home.");
+
+ delete_monster_idx(m_idx);
+
+ inc_stack_size_ex(item, -1, OPTIMIZE, NO_DESCRIBE);
+
+ cquest.status = QUEST_STATUS_COMPLETED;
+
+ del_hook(HOOK_GIVE, quest_hobbit_give_hook);
+ process_hooks_restart = TRUE;
+
+ return TRUE;
+}
+
+static bool_ quest_hobbit_speak_hook(const char *fmt)
+{
+ s32b m_idx = get_next_arg(fmt);
+
+ if (m_list[m_idx].r_idx != test_monster_name("Melinda Proudfoot")) return (FALSE);
+
+ if (cquest.status < QUEST_STATUS_COMPLETED)
+ {
+ cptr m_name;
+
+ m_name = get_next_arg_str(fmt);
+
+ msg_format("%^s begs for your help.", m_name);
+ }
+ return (TRUE);
+}
+
+static bool_ quest_hobbit_chat_hook(const char *fmt)
+{
+ monster_type *m_ptr;
+ s32b m_idx;
+
+ m_idx = get_next_arg(fmt);
+
+ m_ptr = &m_list[m_idx];
+
+ if (m_ptr->r_idx != test_monster_name("Melinda Proudfoot")) return (FALSE);
+
+ if (cquest.status < QUEST_STATUS_COMPLETED)
+ {
+ msg_print("Oh! Oh!");
+ msg_print("My poor Merton, where is my poor Merton? He was playing near that dreadful");
+ msg_print("maze and never been seen again! Could you find him for me?");
+
+ cquest.status = QUEST_STATUS_TAKEN;
+ quest[QUEST_HOBBIT].init(QUEST_HOBBIT);
+ }
+ else if (cquest.status == QUEST_STATUS_COMPLETED)
+ {
+ object_type forge, *q_ptr;
+
+ msg_print("My Merton is back! You saved him, hero.");
+ msg_print("Take this as a proof of my gratitude. It was given to my family");
+ msg_print("by a famed wizard, but it should serve you better than me.");
+
+ q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_ROD, SV_ROD_RECALL));
+ q_ptr->number = 1;
+ q_ptr->found = OBJ_FOUND_REWARD;
+ object_aware(q_ptr);
+ object_known(q_ptr);
+ q_ptr->ident |= IDENT_STOREB;
+ (void)inven_carry(q_ptr, FALSE);
+
+ cquest.status = QUEST_STATUS_FINISHED;
+
+ del_hook(HOOK_MON_SPEAK, quest_hobbit_speak_hook);
+ process_hooks_restart = TRUE;
+ delete_monster_idx(m_idx);
+
+ return TRUE;
+ }
+ else
+ {
+ msg_print("Thanks again.");
+ }
+
+ return TRUE;
+}
+
+static bool_ quest_hobbit_dump_hook(const char *fmt)
+{
+ if (cquest.status >= QUEST_STATUS_COMPLETED)
+ {
+ fprintf(hook_file, "\n You saved a young hobbit from an horrible fate.");
+ }
+ return (FALSE);
+}
+
+bool_ quest_hobbit_init_hook(int q_idx)
+{
+ /* Get a level to place the hobbit */
+ if (!cquest.data[0])
+ {
+ cquest.data[0] = rand_range(26, 34);
+ cquest.data[1] = turn;
+ if (wizard)
+ {
+ message_add(format("Hobbit level %d", cquest.data[0]), TERM_BLUE);
+ }
+ }
+
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook(HOOK_GIVE, quest_hobbit_give_hook, "hobbit_give");
+ add_hook(HOOK_GEN_LEVEL, quest_hobbit_gen_hook, "hobbit_gen");
+ add_hook(HOOK_WILD_GEN, quest_hobbit_town_gen_hook, "hobbit_town_gen");
+ add_hook(HOOK_CHAT, quest_hobbit_chat_hook, "hobbit_chat");
+ add_hook(HOOK_MON_SPEAK, quest_hobbit_speak_hook, "hobbit_speak");
+ }
+ if (cquest.status == QUEST_STATUS_UNTAKEN)
+ {
+ add_hook(HOOK_MON_SPEAK, quest_hobbit_speak_hook, "hobbit_speak");
+ add_hook(HOOK_WILD_GEN, quest_hobbit_town_gen_hook, "hobbit_town_gen");
+ add_hook(HOOK_CHAT, quest_hobbit_chat_hook, "hobbit_chat");
+ }
+ add_hook(HOOK_CHAR_DUMP, quest_hobbit_dump_hook, "hobbit_dump");
+ return (FALSE);
+}