summaryrefslogtreecommitdiff
path: root/src/squelch
diff options
context:
space:
mode:
authorBardur Arantsson <bardur@scientician.net>2018-03-25 20:07:30 +0200
committerBardur Arantsson <bardur@scientician.net>2018-03-25 20:07:30 +0200
commit0646c05fdb59c97e8b02b2d9c16e6ed60c777f71 (patch)
tree5b130eff9023bf080872cdf719c6be98a3aaa790 /src/squelch
parenta94e9d056c3d22b5a70bd7409d6cc01e8f6d8e44 (diff)
Remove chests from the game
They don't really seem to serve much purpose since traps have been removed.
Diffstat (limited to 'src/squelch')
-rw-r--r--src/squelch/object_status.cc20
1 files changed, 2 insertions, 18 deletions
diff --git a/src/squelch/object_status.cc b/src/squelch/object_status.cc
index b5af0c94..e079d38c 100644
--- a/src/squelch/object_status.cc
+++ b/src/squelch/object_status.cc
@@ -21,9 +21,8 @@ EnumStringMap<status_type> &status_mapping()
{ status_type::VERY_GOOD, "very good" },
{ status_type::SPECIAL, "special" },
{ status_type::TERRIBLE, "terrible" },
- { status_type::NONE, "none" },
- { status_type::CHEST_EMPTY, "(empty chest)" },
- { status_type::CHEST_DISARMED, "(disarmed chest)" } };
+ { status_type::NONE, "none" }
+ };
return *m;
}
@@ -118,21 +117,6 @@ status_type object_status(object_type *o_ptr)
return status_type::AVERAGE;
}
}
- else if (o_ptr->tval == TV_CHEST)
- {
- if (o_ptr->pval == 0)
- {
- return status_type::CHEST_EMPTY;
- }
- else if (o_ptr->pval < 0)
- {
- return status_type::CHEST_DISARMED;
- }
- else
- {
- return status_type::AVERAGE;
- }
- }
else
{
return status_type::AVERAGE;