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-rw-r--r--src/spells2.cc45
1 files changed, 17 insertions, 28 deletions
diff --git a/src/spells2.cc b/src/spells2.cc
index ee3df394..544396af 100644
--- a/src/spells2.cc
+++ b/src/spells2.cc
@@ -8293,6 +8293,15 @@ void geomancy_dig(int oy, int ox, int dir, int length)
void channel_the_elements(int y, int x, int level)
{
+ // Type of water to use (if any)
+ auto water_type = []() -> int {
+ return (get_skill(SKILL_WATER) >= 18) ? GF_WAVE : GF_WATER;
+ };
+ // Type of fire to use (if any)
+ auto fire_type = []() -> int {
+ return (get_skill(SKILL_FIRE) >= 15) ? GF_HELL_FIRE : GF_FIRE;
+ };
+
switch (cave[y][x].feat)
{
case FEAT_GRASS:
@@ -8317,18 +8326,16 @@ void channel_the_elements(int y, int x, int level)
case FEAT_SHAL_WATER:
{
- int dir, type;
+ int dir;
if (!get_aim_dir(&dir)) break;
- type = (get_skill(SKILL_WATER) >= 18) ? GF_WAVE : GF_WATER;
-
if (get_skill(SKILL_WATER) >= 8)
{
- fire_beam(type, dir, damroll(3, get_skill(SKILL_WATER)));
+ fire_beam(water_type(), dir, damroll(3, get_skill(SKILL_WATER)));
}
else
{
- fire_bolt(type, dir, damroll(3, get_skill(SKILL_WATER)));
+ fire_bolt(water_type(), dir, damroll(3, get_skill(SKILL_WATER)));
}
break;
@@ -8336,18 +8343,16 @@ void channel_the_elements(int y, int x, int level)
case FEAT_DEEP_WATER:
{
- int dir, type;
+ int dir;
if (!get_aim_dir(&dir)) break;
- type = (get_skill(SKILL_WATER) >= 18) ? GF_WAVE : GF_WATER;
-
if (get_skill(SKILL_WATER) >= 8)
{
- fire_beam(type, dir, damroll(5, get_skill(SKILL_WATER)));
+ fire_beam(water_type(), dir, damroll(5, get_skill(SKILL_WATER)));
}
else
{
- fire_bolt(type, dir, damroll(5, get_skill(SKILL_WATER)));
+ fire_bolt(water_type(), dir, damroll(5, get_skill(SKILL_WATER)));
}
break;
@@ -8388,15 +8393,7 @@ void channel_the_elements(int y, int x, int level)
int dir;
if (!get_aim_dir(&dir)) break;
- if (get_skill(SKILL_FIRE) >= 15)
- {
- fire_bolt(GF_HELL_FIRE, dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15));
- }
- else
- {
- fire_bolt(GF_FIRE, dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15));
- }
-
+ fire_bolt(fire_type(), dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15));
break;
}
@@ -8405,15 +8402,7 @@ void channel_the_elements(int y, int x, int level)
int dir;
if (!get_aim_dir(&dir)) break;
- if (get_skill(SKILL_FIRE) >= 15)
- {
- fire_ball(GF_HELL_FIRE, dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15), 3);
- }
- else
- {
- fire_ball(GF_FIRE, dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15), 3);
- }
-
+ fire_ball(fire_type(), dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15), 3);
break;
}