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diff --git a/lib/help/m_geoman.txt b/lib/help/m_geoman.txt new file mode 100644 index 00000000..97c1ac1a --- /dev/null +++ b/lib/help/m_geoman.txt @@ -0,0 +1,75 @@ +|||||oy +~~~~~01|Magic|Geomancy +~~~~~02|Geomancer|Geomancy spells +~~~~~03|Skills|Geomancy - Spell Info +#####R === ToME Magic - Geomancy === +Geomancy harnesses the power of nature to awesome effect. Therefore neither +books nor light are necessary, and as the geomancers's skill increases, so do +his powers over the elements of nature. + +Because Geomancy relies so heavily on the environment, you will need +sufficient knowledge of the elemental skills (Earth, Air, Fire and Water) in +order to cast some of the spells, and the exact effects of a spell often +depend upon your levels in the elemental skills and your current surroundings. + +The powers are accessed using the 'm' key and then selecting 'Use Geomancy'; +they are cast with spell points, like normal spells, which can be increased +as usual through the *****skills.txt*21[Magic] skill. + +1. [[[[[RCall] [[[[[GThe] [[[[[BElements] (Level 1) Cost:2 + Randomly creates various elements around you. + The chance for each type of element is controlled by your level in the + corresponding skill. + At level 17 it can be targeted. + +2. [[[[[UChannel] [[[[[GElements] (Level 3) Cost:3 + Draws on the caster's immediate environs to form an attack or other effect. + Grass/Flower heals. + Water creates water bolt attacks. + Ice creates ice bolt attacks. + Sand creates a wall of burning sand around you, but the wall is thick and + blinds you. + Lava creates fire bolt attacks. + Deep lava creates fire ball attacks. + Chasm creates darkness bolt attacks. + At Earth level 18, darkness becomes nether. + At Water level 8, water attacks become beams with a striking effect. + At Water level 12, ice attacks become balls of ice shards. + At Water level 18, water attacks push monsters back. + At Fire level 15, fire becomes hellfire. + +3. [[[[[RElemental] [[[[[BWave] (Level 15) Cost:15 + Draws on an adjacent special square to project a slow-moving wave of that + element in that direction. + Abyss squares cannot be channeled into a wave. + +4. [[[[[UElemental] [[[[[RMinion] (Level 20) Cost:40 + Summons a minion from a nearby element. + Walls can summon Earth elmentals, Xorns and Xarens. + Dark Pits can summon Air elementals, Ancient blue dragons, Great Storm Wyrms + and Sky Drakes. + Sandwalls and lava can summon Fire elementals and Ancient red dragons. + Icewalls and water can summon Water elementals, Water trolls and Water + demons. + +5. [[[[[GVaporize] (Level 4) Cost:3 + Draws upon your immediate environs to form a cloud of damaging vapors. +#####v You must have reached at least level 4 in the Air skill to cast this +#####v spell. + +6. [[[[[UGeolysis] (Level 7) Cost:15 + Burrows deeply and slightly at random into a wall, leaving behind tailings + of various different sorts of walls in the passage. +#####v You must have reached at least level 7 in the Earth skill to cast this +#####v spell. + +7. [[[[[BDripping Tread] (Level 10) Cost:15 + Causes you to leave random elemental forms behind as you walk. +#####v You must have reached at least level 10 in the Water skill to cast this +#####v spell. + +8. [[[[[UGrow Barrier] (Level 12) Cost:30 + Creates impassable terrain (walls, trees, etc.) around you. + At air level 20 it can be projected around another area. +#####v You must have reached at least level 12 in the Earth skill to cast this +#####v spell. |