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Diffstat (limited to 'lib/mods/theme/help/c_mercen.txt')
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diff --git a/lib/mods/theme/help/c_mercen.txt b/lib/mods/theme/help/c_mercen.txt new file mode 100644 index 00000000..75129d56 --- /dev/null +++ b/lib/mods/theme/help/c_mercen.txt @@ -0,0 +1,49 @@ +~~~~~01|Mercenary +~~~~~02|Classes|Mercenary +#####R=== Mercenaries === + +#####GDescription +Mercenaries are daring swashbucklers, masters of the blade. They +do not have the magical abilities Rogues have, but they are just +as stealthy and much deadlier with a light sword. They do gain +some magical mastery over time, but only in the Temporal school. + +#####GStarting Stat Modifiers +Strength +2 +Intelligence +1 +Wisdom -2 +Dexterity +3 +Constitution +1 +Charisma -1 +Bonus Blows 0 +Hit Die +d6 +Exp Penalty 25% + +#####GStarting Skills: +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.700] + Weaponmastery 1.000 [0.900] + Sword-mastery 1.000 [0.700] + Critical-hits 1.000 [0.700] +Sneakiness 1.000 [2.000] + Stealth 1.000 [1.500] + Disarming 1.000 [2.000] + Backstab 1.000 [1.000] + Stealing 1.000 [2.000] + Dodging 1.000 [2.000] +Magic 1.000 [0.700] + Magic-Device 1.000 [1.550] + Temporal 0.000 [1.000] +Spirituality 1.000 [0.700] + Prayer 0.000 [0.500] +Monster-lore 0.000 [0.500] + +#####GStarting Equipment +A mercenary begins the game with: + a rapier + a cloak + +#####GInnate Abilities: +#####BAbility Character level +Extra-Max-Blow(1) 10 +Extra-Max-Blow(1) 15
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