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diff --git a/lib/mods/theme/help/m_symbio.txt b/lib/mods/theme/help/m_symbio.txt new file mode 100644 index 00000000..b7e04632 --- /dev/null +++ b/lib/mods/theme/help/m_symbio.txt @@ -0,0 +1,50 @@ +|||||oy +~~~~~01|Magic|Symbiosis +~~~~~02|Symbiosis Magic +~~~~~03|Skills|Symbiosis - Symbiotic Powers +#####R === ToME Magic - Symbiosis === + +Symbiosis is the art of joining body, fate and sometimes even mind with +creatures not capable of moving on their own. + +While a humble student of the Craft of Slime (as it's sometimes called) +has very few options apart from asking the symbiote to help him in combat, +master practitioners have access to an incredible array of tricks. + +Once hypnotised, the monster is placed onto the body, or "worn", in order to +initiate the symbiotic relationship. + +#####uSymbiotic Powers +There are nine powers a symbiant can develop. They are: +1. [[[[[uHypnotize] (level 1) Cost:1 + The very basis of symbiosis itself, this asks a monster to lower its + natural defences so that it can be safely "worn". +2. [[[[[uRelease] (level 1) Cost:1 + Sometimes even life-long friends part. This power allows you to revert + a monster on the floor to its primal state, even though the shock of waking + up will lower it to 0 HP. +3. [[[[[uCharm never-moving] (level 3) Cost:2 + A symbiant soon learns to communicate with molds and slimes. + This power allows him to gain the "friendship" of such a creature. +4. [[[[[uLife share] (level 5) Cost:5 + The cells of the symbiant and the symbiote intermingle, spreading damage + evenly among the two organisms. +5. [[[[[uUse minor powers] (level 10) Cost:10 + Allows you to tap into minor magic abilities provided by your symbiote + such as Blink or Slow. +6. [[[[[uHeal symbiote] (level 15) Cost:14 + Consciously altering the metabolism of your symbiote, you can urge its + bodily structure to repair itself almost instantaneously. +7. [[[[[uUse major powers] (level 25) Cost:30 + Highly intelligent slimes such as Quylthulgs may be more than willing to + employ their summoning or teleporting powers on your behalf; this power + can also call upon the abilities normally invoked by "Use minor powers" + (but this would be a waste of mana). +8. [[[[[uSummon never-moving pet] (level 30) Cost:35 + By releasing certain chemicals in the air, a symbiant can attract the + attention of slimes and mold; the better specimens are found in deeper + dungeons, of course. +9. [[[[[uForce symbiosis] (level 40) Cost:60 + An expert symbiant has such control over the cells of primitive + life-forms that he can temporarily "charm" part of them, thus forcing + their powers to manifest at his own advantage. |