diff options
Diffstat (limited to 'lib/mods/theme/help/magic.txt')
-rw-r--r-- | lib/mods/theme/help/magic.txt | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/lib/mods/theme/help/magic.txt b/lib/mods/theme/help/magic.txt index 93486f0b..1811be84 100644 --- a/lib/mods/theme/help/magic.txt +++ b/lib/mods/theme/help/magic.txt @@ -23,17 +23,15 @@ schools: Other magical skills, generally being used primarily by characters of a specific class, are: - *****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy] *****skills.txt*36[Runecraft] - *****m_thaum.txt*0[Thaumaturgy] *****skills.txt*49[Alchemy] *****m_geoman.txt*0[Geomancy] + *****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy] + *****m_thaum.txt*0[Thaumaturgy] *****m_geoman.txt*0[Geomancy] The *****m_demono.txt*0[Demonology] skill is primarily used by *****c_demono.txt*0[Demonologists] for their special spells, whereas the *****m_necrom.txt*0[Necromancy] skill is used by *****c_necro.txt*0[Necromancers] for their own set of special spells. -The same goes for *****skills.txt*36[Runecraft], which is used by *****c_runecr.txt*0[Runecrafters] to allow use of more -difficult runes or rune-combinations. *****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen +*****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen attack spells, and as such each game with it will be different. *****c_geoman.txt*0[Geomancers] -harness the powers of the elements using *****m_geoman.txt*0[Geomancy]. Lastly we have -*****skills.txt*49[Alchemy], which is used by *****c_alchem.txt*0[Alchemists]. +harness the powers of the elements using *****m_geoman.txt*0[Geomancy]. In addition to the schools of magic, you can get access to special sets of spells if you worship a God. There are currently four good Gods, |