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-rw-r--r--lib/mods/theme/help/debug.txt15
-rw-r--r--lib/mods/theme/help/g_eru.txt8
-rw-r--r--lib/mods/theme/help/m_divin.txt13
-rw-r--r--lib/mods/theme/help/macrofaq.txt14
-rw-r--r--lib/mods/theme/help/wishing.txt7
5 files changed, 15 insertions, 42 deletions
diff --git a/lib/mods/theme/help/debug.txt b/lib/mods/theme/help/debug.txt
index 8aea13ee..afe71920 100644
--- a/lib/mods/theme/help/debug.txt
+++ b/lib/mods/theme/help/debug.txt
@@ -17,13 +17,13 @@ will not be scored if you use debug commands.
*****debug.txt*5[c Create object] *****debug.txt*6[C Create artifact]
*****debug.txt*7[d Detect all] *****debug.txt*8[D Teleport to the wilderness]
*****debug.txt*9[e Edit character attributes] *****debug.txt*10[E Change grid's mana]
- *****debug.txt*11[f *IDENTIFY*] *****debug.txt*12[F Features]
+ f (unused) *****debug.txt*12[F Features]
*****debug.txt*13[g Create good item] G (unused)
*****debug.txt*15[h Change life rating] *****debug.txt*16[H Hostile monster creation]
- *****debug.txt*17[i Identify] I (unused)
+ i (unused) I (unused)
*****debug.txt*19[j Jump to other level] J (unused)
*****debug.txt*21[k Check attributes] K (unused)
- *****debug.txt*23[l Learn about objects] L (unused)
+ l (unused) L (unused)
*****debug.txt*25[m Magic Mapping] *****debug.txt*26[M Gain corruption]
*****debug.txt*27[n Summon named monster] *****debug.txt*28[N Summon _friendly_ named monster]
*****debug.txt*29[o Edit object attributes] O (unused)
@@ -118,9 +118,6 @@ maximal legal value.
Alter how much mana a grid has.
Use the "Command count", aka 0, to specify the amount of mana
that you want.
-~~~~~11
-[[[[[G*IDENTIFY* (f)]
- Like a Scroll of *Identify*.
~~~~~12
[[[[[GFeatures (F)]
Use the "Command count", aka 0, to specify a number from
@@ -135,9 +132,6 @@ maximal legal value.
~~~~~16
[[[[[GHostile monster creation (H)]
Summons a Pack of Creatures of the same kind.
-~~~~~17
-[[[[[GIdentify (i)]
- Like a Scroll of Identify.
~~~~~19
[[[[[GJump to other level (j)]
Jump to other dungeon level. This does not work in the
@@ -145,9 +139,6 @@ maximal legal value.
~~~~~21
[[[[[GCheck attributes (k)]
Displays your characters attributes.
-~~~~~23
-[[[[[GLearn about objects (l)]
- Make you know about all objects. Not sure how this works.
~~~~~25
[[[[[GMagic Mapping (m)]
Like a Scroll of Magic mapping.
diff --git a/lib/mods/theme/help/g_eru.txt b/lib/mods/theme/help/g_eru.txt
index 113875b3..f7e0406f 100644
--- a/lib/mods/theme/help/g_eru.txt
+++ b/lib/mods/theme/help/g_eru.txt
@@ -34,7 +34,7 @@ in asking for his help without offending him!
There is a special book called the "Holy Tome of Eru Iluvatar" which
contains instructions for the procedure for each of the prayers Eru will
-grant. There are four prayers all told, which are:
+grant. There are three prayers all told, which are:
1. [[[[[BSee the Music] (Level 1)
Allows you to 'see' the Great Music from which the world originates,
allowing you to see unseen things, and can be cast while blind.
@@ -46,11 +46,7 @@ grant. There are four prayers all told, which are:
allowing you to understand the meaning of things.
At spell level 14 it allows you to identify all your pack.
At spell level 30 it allows you to identify all items on the level.
-3. [[[[[BKnow the Music] (Level 30)
- Allows you to understand the Great Music from which the world originates,
- allowing you to know the full abilities of things.
- At spell level 10 it allows you to *identify* all your pack.
-4. [[[[[BLay of Protection] (Level 35)
+3. [[[[[BLay of Protection] (Level 35)
Creates a circle of safety around you.
Each of these spells can be increased in level both by improving your Prayer
diff --git a/lib/mods/theme/help/m_divin.txt b/lib/mods/theme/help/m_divin.txt
index e03bd334..ee7eec62 100644
--- a/lib/mods/theme/help/m_divin.txt
+++ b/lib/mods/theme/help/m_divin.txt
@@ -22,17 +22,8 @@ There are six spells available for the divination school. These Spells are:
2. [[[[[sSense Hidden] (school level 5)
Detects the traps in a certain radius around you.
At spell level 15 it allows you to sense invisible monsters for a while.
-3. [[[[[sIdentify] (school level 8)
- Asks for an object and identifies it.
- At spell level 17 it identifies all objects in the inventory.
- At spell level 27 it identifies all objects in the inventory and in a
- radius on the floor.
-4. [[[[[sReveal Ways] (school level 9)
+3. [[[[[sReveal Ways] (school level 9)
Detects the doors/stairs/ways in a certain radius around you.
-5. [[[[[sVision] (school level 15)
+4. [[[[[sVision] (school level 15)
Detects the layout of the surrounding area.
At spell level 25 it maps and lights the whole level.
-6. [[[[[sGreater Identify] (school level 35)
- Asks for an object and fully identifies it, providing the full list of
- powers (as with a scroll of *Identify*).
- Cast at yourself, it will reveal your powers (Self Knowledge).
diff --git a/lib/mods/theme/help/macrofaq.txt b/lib/mods/theme/help/macrofaq.txt
index d285194c..624f35f9 100644
--- a/lib/mods/theme/help/macrofaq.txt
+++ b/lib/mods/theme/help/macrofaq.txt
@@ -1788,13 +1788,7 @@ AND - logical AND
IOR - inclusive OR
EQU - (string) equals
NOT - logical negation
-LEQ - (string) less than or equal to
-GEQ - (string) greater than or equal to
[,] - group expressions
-$CLASS - current class
-$GRAF - 3-letter graphics abbr in "graf-***.prf" (old, new)
-$PLAYER - current player name
-$RACE - current race
$SYS - 3-letter system abbr in "pref-***.prf" (ami, mac, win,...)
0 - false
@@ -1805,10 +1799,10 @@ encountered until the next conditional pref line are skipped.
This isn't an actual command. It only works in pref files.
-The variables $CLASS, $GRAF, $PLAYER, $RACE, $PLAYER, $SYS and the
-string values they take on are case sensitive. The values also can't
-contain spaces. These constraints on the values hold when they are
-used in a pref file, but might not when used as pref filenames.
+The variable $SYS and the string value it may take on are case
+sensitive. The values also can't contain spaces. These constraints on
+the values hold when they are used in a pref file, but might not when
+used as pref filenames.
This can be "turned back on" using the pref line "?:1", which is
generally the last line in a file which contains conditional macros,
diff --git a/lib/mods/theme/help/wishing.txt b/lib/mods/theme/help/wishing.txt
index d16f5ae9..29fcab24 100644
--- a/lib/mods/theme/help/wishing.txt
+++ b/lib/mods/theme/help/wishing.txt
@@ -10,11 +10,12 @@ Due to the powerful nature of wishes, there are some rules that govern
what is able to be wished for. These rules are as follows:
1. You cannot wish for a wish, or any other item which would grant more
wishes.
-2. A wish will always generate *one* object. So, never put a number, "a"
+2. A wish will always generate *one* object. The name must be typed EXACTLY
+ as it would appear as an item (case insensitive). So, never put a number, "a"
or "an" in front of the object you are wishing for.
3. It is not possible to wish for the magical +'s to the object (i.e. you
- cannot wish for "gloves of slaying (+10,+10)", but you can wish for
- "gloves of slaying").
+ cannot wish for "set of leather gloves of slaying (+10,+10)", but you can wish for
+ "set of leather gloves of slaying").
4. You cannot wish for artifacts, but you *can* wish for excellent (ego)
items.
5. You can wish for monsters and ego monsters (e.g. "cave orc", "rogue cave