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-rw-r--r--src/CMakeLists.txt182
1 files changed, 135 insertions, 47 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e2e62644..942946fc 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,29 +1,137 @@
-# Lua support code.
-ADD_SUBDIRECTORY(lua)
+INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
+INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include)
+INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/../vendor/bandit)
+
+# Add subdirectories
+ADD_SUBDIRECTORY (squelch)
+
+# Sources (common)
+SET(SRCS_COMMON
+ birth.cc
+ bldg.cc
+ cave.cc
+ cmd1.cc
+ cmd2.cc
+ cmd3.cc
+ cmd4.cc
+ cmd5.cc
+ cmd6.cc
+ cmd7.cc
+ corrupt.cc
+ device_allocation.cc
+ dice.cc
+ dungeon.cc
+ files.cc
+ gen_evol.cc
+ gen_maze.cc
+ generate.cc
+ gods.cc
+ help.cc
+ hiscore.cc
+ hooks.cc
+ init1.cc
+ init2.cc
+ joke.cc
+ levels.cc
+ loadsave.cc
+ lua_bind.cc
+ melee1.cc
+ melee2.cc
+ messages.cc
+ mimic.cc
+ modules.cc
+ monster_type.cc
+ monster1.cc
+ monster2.cc
+ monster3.cc
+ notes.cc
+ object1.cc
+ object2.cc
+ object_filter.cc
+ options.cc
+ powers.cc
+ q_betwen.cc
+ q_bounty.cc
+ q_dragons.cc
+ q_eol.cc
+ q_evil.cc
+ q_fireprof.cc
+ q_god.cc
+ q_god.cc
+ q_haunted.cc
+ q_hobbit.cc
+ q_invas.cc
+ q_library.cc
+ q_main.cc
+ q_narsil.cc
+ q_nazgul.cc
+ q_nirna.cc
+ q_one.cc
+ q_poison.cc
+ q_rand.cc
+ q_shroom.cc
+ q_spider.cc
+ q_thief.cc
+ q_thrain.cc
+ q_troll.cc
+ q_ultrae.cc
+ q_ultrag.cc
+ q_wight.cc
+ q_wolves.cc
+ quark.cc
+ quest.cc
+ randart.cc
+ range.cc
+ script.cc
+ skills.cc
+ spell_type.cc
+ spells1.cc
+ spells2.cc
+ spells3.cc
+ spells4.cc
+ spells5.cc
+ spells6.cc
+ squeltch.cc
+ status.cc
+ store.cc
+ tables.cc
+ traps.cc
+ util.cc
+ variable.cc
+ wild.cc
+ wizard1.cc
+ wizard2.cc
+ xtra1.cc
+ xtra2.cc
+ z-form.c
+ z-rand.cc
+ z-term.c
+ z-util.c
+)
-SET(SRCS
- main-gcu.c main-x11.c main-xaw.c main-sdl.c main-gtk2.c
- z-rand.c z-util.c z-form.c z-virt.c z-term.c
- variable.c tables.c plots.c util.c cave.c dungeon.c
- melee1.c melee2.c modules.c
- object1.c object2.c randart.c squeltch.c traps.c
- monster1.c monster2.c monster3.c
- xtra1.c xtra2.c skills.c powers.c gods.c
- spells1.c spells2.c
- status.c files.c notes.c loadsave.c
- cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c cmd7.c
- help.c
- generate.c gen_maze.c gen_evol.c wild.c levels.c store.c bldg.c
- cmovie.c
- wizard2.c init2.c birth.c wizard1.c init1.c main.c
- # Lua bits:
- lua_bind.c script.c w_mnster.c w_player.c w_play_c.c w_z_pack.c
- w_obj.c w_util.c w_spells.c w_quest.c w_dun.c
+# Sources (PROGRAM)
+SET(SRCS_PROGRAM
+ main-gcu.c
+ main-gtk2.c
+ main-sdl.c
+ main-x11.c
+ main.c
+)
+
+# Sources (TEST)
+SET(SRCS_TESTS
+ ../tests/get_level_device.cc
+ ../tests/harness.cc
+ ../tests/lua_get_level.cc
+)
+
+ADD_LIBRARY(game
+ ${SRCS_COMMON}
)
# Need a few additional source files for Windows.
if(WIN32)
- SET(SRCS ${SRCS} main-win.c readdib.c)
+ SET(SRCS ${SRCS} main-win.c)
# Resource files require a little workaround.
if(MINGW)
# Workaround for resource compilation for mingw on CMake.
@@ -38,33 +146,13 @@ if(WIN32)
endif(MINGW)
endif(WIN32)
-
-# Macro for defining tolua targets.
-MACRO(TOLUA_FILE MODULE_NAME OUTPUT_FILE_NAME)
- ADD_CUSTOM_COMMAND(
- OUTPUT ${OUTPUT_FILE_NAME}
- COMMAND tolua -n ${MODULE_NAME} -o ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_FILE_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/${MODULE_NAME}.pkg
- DEPENDS tolua ${CMAKE_CURRENT_SOURCE_DIR}/${MODULE_NAME}.pkg
- )
- SET_SOURCE_FILES_PROPERTIES("${OUTPUT_FILE_NAME}" PROPERTIES GENERATED TRUE)
-ENDMACRO(TOLUA_FILE)
-
-# Process all the needed modules.
-TOLUA_FILE(monster w_mnster.c)
-TOLUA_FILE(player w_player.c)
-TOLUA_FILE(player_c w_play_c.c)
-TOLUA_FILE(z_pack w_z_pack.c)
-TOLUA_FILE(object w_obj.c)
-TOLUA_FILE(util w_util.c)
-TOLUA_FILE(spells w_spells.c)
-TOLUA_FILE(quest w_quest.c)
-TOLUA_FILE(dungeon w_dun.c)
-
# tome executable
-INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
-INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/lua)
-ADD_EXECUTABLE(tome ${EXECUTABLE_OPTIONS} ${SRCS})
-TARGET_LINK_LIBRARIES(tome lua ${LIBS})
+ADD_EXECUTABLE(tome ${EXECUTABLE_OPTIONS} ${SRCS_PROGRAM})
+TARGET_LINK_LIBRARIES(tome game squelch ${LIBS})
+
+# test harness executable
+ADD_EXECUTABLE(harness ${EXECUTABLE_OPTIONS} ${SRCS_TESTS})
+TARGET_LINK_LIBRARIES(harness game squelch ${LIBS})
# Installation
INSTALL(TARGETS tome