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-rw-r--r--src/monster_race.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/monster_race.hpp b/src/monster_race.hpp
index 94896c64..3a13e4b4 100644
--- a/src/monster_race.hpp
+++ b/src/monster_race.hpp
@@ -3,6 +3,7 @@
#include "body.hpp"
#include "h-basic.h"
#include "monster_blow.hpp"
+#include "monster_spell_flag_set.hpp"
#include "obj_theme.hpp"
#include <array>
@@ -50,13 +51,12 @@ struct monster_race
u32b flags1 = 0; /* Flags 1 (general) */
u32b flags2 = 0; /* Flags 2 (abilities) */
u32b flags3 = 0; /* Flags 3 (race/resist) */
- u32b flags4 = 0; /* Flags 4 (inate/breath) */
- u32b flags5 = 0; /* Flags 5 (normal spells) */
- u32b flags6 = 0; /* Flags 6 (special spells) */
u32b flags7 = 0; /* Flags 7 (movement related abilities) */
u32b flags8 = 0; /* Flags 8 (wilderness info) */
u32b flags9 = 0; /* Flags 9 (drops info) */
+ monster_spell_flag_set spells; /* Spells */
+
std::array<monster_blow, 4> blow { }; /* Up to four blows per round */
byte body_parts[BODY_MAX] = { 0 }; /* To help to decide what to use when body changing */