diff options
Diffstat (limited to 'src/spells1.hpp')
-rw-r--r-- | src/spells1.hpp | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/spells1.hpp b/src/spells1.hpp index ec8f2cc9..3a196fd6 100644 --- a/src/spells1.hpp +++ b/src/spells1.hpp @@ -2,13 +2,13 @@ #include <string> -#include "h-basic.h" +#include "h-basic.hpp" #include "random_spell_fwd.hpp" byte spell_color(int type); s16b poly_r_idx(int r_idx); void get_pos_player(int dis, int *ny, int *nx); -extern bool_ teleport_player_bypass; +extern bool teleport_player_bypass; void teleport_player_directed(int rad, int dir); void teleport_away(int m_idx, int dis); void teleport_player(int dis); @@ -16,18 +16,19 @@ void teleport_player_to(int ny, int nx); void teleport_monster_to(int m_idx, int ny, int nx); void teleport_player_level(); void recall_player(int d, int f); -void take_hit(int damage, cptr kb_str); -void take_sanity_hit(int damage, cptr hit_from); -void acid_dam(int dam, cptr kb_str); -void elec_dam(int dam, cptr kb_str); -void fire_dam(int dam, cptr kb_str); -void cold_dam(int dam, cptr kb_str); -bool_ dec_stat(int stat, int amount, int mode); -bool_ res_stat(int stat, bool_ full); -bool_ apply_disenchant(int mode); -bool_ project_m(int who, int r, int y, int x, int dam, int typ); -bool_ project(int who, int rad, int y, int x, int dam, int typ, int flg); -bool_ potion_smash_effect(int who, int y, int x, int o_sval); +void take_hit(int damage, const char *kb_str); +void take_hit(int damage, std::string const &kb_str); +void take_sanity_hit(int damage, const char *hit_from); +void acid_dam(int dam, const char *kb_str); +void elec_dam(int dam, const char *kb_str); +void fire_dam(int dam, const char *kb_str); +void cold_dam(int dam, const char *kb_str); +bool dec_stat(int stat, int amount, int mode); +bool res_stat(int stat, bool full); +bool apply_disenchant(int mode); +bool project_m(int who, int r, int y, int x, int dam, int typ); +bool project(int who, int rad, int y, int x, int dam, int typ, int flg); +bool potion_smash_effect(int who, int y, int x, int o_sval); void do_poly_self(); void corrupt_player(); std::string name_spell(random_spell const *); |