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Author
Age
*
Remove unused DROP_ART monster race flag
Bardur Arantsson
2017-06-13
*
Remove unused UNIQUE_4 monster race flag
Bardur Arantsson
2017-06-13
*
Remove ZANGBAND and CTHANGBAND monsters
Bardur Arantsson
2017-06-13
*
Remove "feet" display
Bardur Arantsson
2017-06-13
*
Fix a potential infinite loop using random race modifier choice
Bardur Arantsson
2017-06-13
*
Rework CMakeLists to show REQUIRED packages all at once
Bardur Arantsson
2017-06-13
*
Reduce redundancy in load/save
Bardur Arantsson
2017-06-13
*
Use boost::fs::exists() instead of "homebaked" file_exist()
Bardur Arantsson
2017-06-13
*
Remove loadsave:do_string()
Bardur Arantsson
2017-06-13
*
Rework loadsave.c:loaded_game_module to use std::string
Bardur Arantsson
2017-06-13
*
Make a few globals static
Bardur Arantsson
2017-06-13
*
Clean up cmonster_msg()
Bardur Arantsson
2017-06-13
*
Add std::string overload for cmsg_print()
Bardur Arantsson
2017-06-13
*
Move "messages" to Game struct
Bardur Arantsson
2017-06-13
*
Remove pointless comment
Bardur Arantsson
2017-06-13
*
Remove unnecessary save file fields
Bardur Arantsson
2017-06-13
*
Move random_artifacts to Game struct
Bardur Arantsson
2017-05-02
*
Change away from bool_ for hooks
Bardur Arantsson
2017-05-02
*
Remove redundant (void) parameters and return value casts
Bardur Arantsson
2017-05-02
*
Remove unused global variable 'unsafe'
Bardur Arantsson
2017-05-02
*
Remove redundant "extern" on function declarations
Bardur Arantsson
2017-05-02
*
Remove character background
Bardur Arantsson
2017-05-02
*
Move previous_char to Game struct
Bardur Arantsson
2017-05-02
*
Move died_from to Game struct
Bardur Arantsson
2017-05-02
*
Add std::string overloads of c_put_str() and put_str()
Bardur Arantsson
2017-05-02
*
Change Rule::{get_set,}name methods to use std::string
Bardur Arantsson
2017-05-02
*
Refactor lua_{msg,input}_box and rename
Bardur Arantsson
2017-05-02
*
Move player_{name,base} to Game
Bardur Arantsson
2017-05-02
*
Move "Game" initialization to main_real()
Bardur Arantsson
2017-05-02
*
Remove random_spell::{name,desc}
Bardur Arantsson
2017-05-02
*
Remove Runecrafting
Bardur Arantsson
2017-02-28
*
Remove long-obsolete Automatizer files
Bardur Arantsson
2017-02-28
*
Fix link order
Bardur Arantsson
2017-01-14
*
Remove unnecessary include in dungeon.h
Bardur Arantsson
2017-01-14
*
main-win: Remove parameter from play_game()
Bardur Arantsson
2017-01-14
*
Bump to fmt-3.0.1
Bardur Arantsson
2017-01-04
*
Remove obsolete 'cppformat' vendor code
Bardur Arantsson
2017-01-04
*
Remove unused artifact_type::max_num
Bardur Arantsson
2017-01-04
*
Reduce length of "light radius" object description message
Bardur Arantsson
2016-12-22
*
Fix off-by-one when renaming Automatizer rule
Bardur Arantsson
2016-12-22
*
Remove "adornment" amulet
Bardur Arantsson
2016-12-22
*
Rework compiler flags
Bardur Arantsson
2016-10-22
*
Remove !SelfKnowledge
Bardur Arantsson
2016-10-22
*
Fix monster spell selection caused by 'missing' TRAPS spell
Bardur Arantsson
2016-10-16
*
Remove "defines.txt"
Bardur Arantsson
2016-10-16
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Remove TR_SEARCH object flag
Bardur Arantsson
2016-10-16
*
Remove Sneakiness from the skills.txt help
Bardur Arantsson
2016-10-16
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De-duplicate code for curse-breaking
Bardur Arantsson
2016-10-16
*
Work around bad strchr() declaration
Bardur Arantsson
2016-10-08
*
Remove dead declarations
Bardur Arantsson
2016-10-08
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