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* Lua: Gods: Move Varda's HOOK_CALC_LITE to CBardur Arantsson2012-04-10
* Lua: Gods: Move Mandos' HOOK_MONSTER_DEATH to CBardur Arantsson2012-04-10
* Lua: Gods: Move Ulmo's HOOK_MONSTER_DEATH to CBardur Arantsson2012-04-10
* Lua: Gods: Move Aule's HOOK_MONSTER_DEATH to CBardur Arantsson2012-04-10
* Lua: Gods: Remove now-unused HOOK_SACRIFICE_GODBardur Arantsson2012-04-10
* Lua: Gods: Move Aule's HOOK_SACRIFICE_GOD to CBardur Arantsson2012-04-10
* Lua: Gods: Move GRACE_DELAY Lua variable to player_type structBardur Arantsson2012-04-10
* Lua: Gods: Move Mandos's HOOK_PROCESS_WORLD to CBardur Arantsson2012-04-10
* Lua: Gods: Move Aule's HOOK_PROCESS_WORLD to CBardur Arantsson2012-04-10
* Lua: Gods: Move Ulmo's HOOK_PROCESS_WORLD to CBardur Arantsson2012-04-10
* Lua: Gods: Move Varda's HOOK_PROCESS_WORLD to CBardur Arantsson2012-04-10
* Remove the now-unnecessary Secret ValleyBardur Arantsson2012-04-09
* Lua: Remove quest.pkgBardur Arantsson2012-04-09
* Lua: Remove Theme script forcing player to Gondolin at level 45Bardur Arantsson2012-04-09
* Lua: Remove the need for script for Minas Tirith <-> Gondolin linkBardur Arantsson2012-04-09
* Remove unnecessary dynamic_desc field from quest_typeBardur Arantsson2012-04-09
* Lua: Remove quest_type "type" field.Bardur Arantsson2012-04-09
* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
* Lua: God quests: Make more functions staticBardur Arantsson2012-04-09
* Lua: God quests: Move quest setup to CBardur Arantsson2012-04-09
* Lua: God quests: Remove unused player_{x,y} quest variablesBardur Arantsson2012-04-09
* Lua: God quests: Move description code to CBardur Arantsson2012-04-09
* Lua: God quests: Move relic "setup" code to CBardur Arantsson2012-04-09
* Lua: Display character bonuses from gods properlyBardur Arantsson2012-04-09
* Lua: Clean up handling of Theme GOD_* variablesBardur Arantsson2012-04-09
* Lua: God quests: Move dungeon setup "dispatch" to CBardur Arantsson2012-04-09
* Lua: God quests: Move HOOK_CHAR_DUMP code to CBardur Arantsson2012-04-09
* Lua: God quests: Move HOOK_GET code to CBardur Arantsson2012-04-09
* Lua: God quests: Move HOOK_PLAYER_LEVEL code to CBardur Arantsson2012-04-09
* Lua: God quests: Prepare for moving HOOK_PLAYER_LEVEL code to CBardur Arantsson2012-04-08
* Lua: God quests: Move HOOK_LEVEL_END_GEN code to CBardur Arantsson2012-04-08
* Lua: God quests: Factor out differences between ToME/ThemeBardur Arantsson2012-04-08
* Lua: God quests: Correct and streamline handling of directionsBardur Arantsson2012-04-08
* Lua: Move per-god dungeon setup to CBardur Arantsson2012-04-08
* Lua: God quest: Move generate_relic() to CBardur Arantsson2012-04-08
* Lua: Remove now-unused Lua codeBardur Arantsson2012-04-08
* Lua: God quest: Move place_rand_dung() to CBardur Arantsson2012-04-08
* Lua: Library quest: Move quest creation to CBardur Arantsson2012-04-08
* Lua: Library quest: Move HOOK_MONSTER_DEATH code to CBardur Arantsson2012-04-08
* Lua: Library quest: Move HOOK_STAIR code to CBardur Arantsson2012-04-08
* Lua: Library quest: Move more generation code to CBardur Arantsson2012-04-08
* Lua: Refactor "fireproofing" quest into CBardur Arantsson2012-04-08
* Lua: Remove spurious differences between ToME and ThemeBardur Arantsson2012-04-07
* Lua: Move Library Quest building action to CBardur Arantsson2012-04-07
* Lua: Moved mimicry to CBardur Arantsson2012-04-07
* Lua: Generalize handling of powers granted by corruptions.Bardur Arantsson2012-04-07
* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
* Lua: Remove add_new_power() Lua functionBardur Arantsson2012-04-07
* Lua: Refactor Lua-based powers into CBardur Arantsson2012-04-07
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07