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* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
* Lua: God quests: Make more functions staticBardur Arantsson2012-04-09
* Lua: God quests: Move quest setup to CBardur Arantsson2012-04-09
* Lua: God quests: Remove unused player_{x,y} quest variablesBardur Arantsson2012-04-09
* Lua: God quests: Move description code to CBardur Arantsson2012-04-09
* Lua: God quests: Move relic "setup" code to CBardur Arantsson2012-04-09
* Lua: Display character bonuses from gods properlyBardur Arantsson2012-04-09
* Lua: Clean up handling of Theme GOD_* variablesBardur Arantsson2012-04-09
* Lua: God quests: Move dungeon setup "dispatch" to CBardur Arantsson2012-04-09
* Lua: God quests: Move HOOK_CHAR_DUMP code to CBardur Arantsson2012-04-09
* Lua: God quests: Move HOOK_GET code to CBardur Arantsson2012-04-09
* Lua: God quests: Move HOOK_PLAYER_LEVEL code to CBardur Arantsson2012-04-09
* Lua: God quests: Prepare for moving HOOK_PLAYER_LEVEL code to CBardur Arantsson2012-04-08
* Lua: God quests: Move HOOK_LEVEL_END_GEN code to CBardur Arantsson2012-04-08
* Lua: God quests: Factor out differences between ToME/ThemeBardur Arantsson2012-04-08
* Lua: God quests: Correct and streamline handling of directionsBardur Arantsson2012-04-08
* Lua: Move per-god dungeon setup to CBardur Arantsson2012-04-08
* Lua: God quest: Move generate_relic() to CBardur Arantsson2012-04-08
* Lua: Remove now-unused Lua codeBardur Arantsson2012-04-08
* Lua: God quest: Move place_rand_dung() to CBardur Arantsson2012-04-08
* Lua: Library quest: Move quest creation to CBardur Arantsson2012-04-08
* Lua: Library quest: Move HOOK_MONSTER_DEATH code to CBardur Arantsson2012-04-08
* Lua: Library quest: Move HOOK_STAIR code to CBardur Arantsson2012-04-08
* Lua: Library quest: Move more generation code to CBardur Arantsson2012-04-08
* Lua: Refactor "fireproofing" quest into CBardur Arantsson2012-04-08
* Lua: Remove spurious differences between ToME and ThemeBardur Arantsson2012-04-07
* Lua: Move Library Quest building action to CBardur Arantsson2012-04-07
* Lua: Moved mimicry to CBardur Arantsson2012-04-07
* Lua: Generalize handling of powers granted by corruptions.Bardur Arantsson2012-04-07
* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
* Lua: Remove add_new_power() Lua functionBardur Arantsson2012-04-07
* Lua: Refactor Lua-based powers into CBardur Arantsson2012-04-07
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
* Lua: Refactor the "set" part of player.corruption() to CBardur Arantsson2012-04-07
* Lua: Remove unused lose_all_corruptions()Bardur Arantsson2012-04-07
* Lua: Remove dead Lua code dealing with corruption hooksBardur Arantsson2012-04-07
* Lua: Refactor vampire corruption logic to CBardur Arantsson2012-04-07
* Lua: Remove unused switch_class and switch_subclassBardur Arantsson2012-04-07
* Lua: Refactor HOOK_PROCESS_WORLD code from corrupt.lua to CBardur Arantsson2012-04-07
* Lua: Remove unneeded init of corrupt_anti_teleport_stoppedBardur Arantsson2012-04-07
* Lua: Move "powers granted by corruptions" calculation from Lua to C.Bardur Arantsson2012-04-07
* Lua: Add "bindings" for accessing POWER_* from C codeBardur Arantsson2012-04-07
* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
* Lua: Add C identifiers for Theme corruptionsBardur Arantsson2012-04-07
* Lua: Remove HOOK_QUAFF completelyBardur Arantsson2012-04-07
* Lua: Remove Lua use of HOOK_QUAFF.Bardur Arantsson2012-04-07
* Lua: Remove HOOK_READ completelyBardur Arantsson2012-04-07
* Lua: Move uses of HOOK_READ to CBardur Arantsson2012-04-07
* Lua: Remove last bits of HOOK_CALC_BONUSBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07