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Age
*
Move all options to a struct instead of using globals
Bardur Arantsson
2016-09-17
*
Factor out "confirm_stairs" option handling
Bardur Arantsson
2016-09-17
*
Factor out 'disturb_other' option handling
Bardur Arantsson
2016-09-17
*
Factor out 'disturb_state' option handling
Bardur Arantsson
2016-09-17
*
Factor out 'flush_failure' option handling
Bardur Arantsson
2016-09-17
*
Introduce std::string overloads for prt() and c_prt()
Bardur Arantsson
2016-09-17
*
Move non-boolean options to options.cc too
Bardur Arantsson
2016-09-17
*
Move sf_* variables from global variable.cc to loadsave.cc
Bardur Arantsson
2016-09-17
*
Remove unused version_* variables
Bardur Arantsson
2016-09-17
*
Remove inactive player_type::prot{good,undead}
Bardur Arantsson
2016-09-17
*
Remove player_type::preserve field
Bardur Arantsson
2016-09-17
*
Remove unused player_type::special field
Bardur Arantsson
2016-09-17
*
Remove effectively unused player_type::oppose_* fields
Bardur Arantsson
2016-09-17
*
Refactor spellbinder to use std::vector<>
Bardur Arantsson
2016-09-17
*
Split out spellbinder fields from player_type
Bardur Arantsson
2016-09-17
*
Rework player_race_mod::{title,desc} to std::string
Bardur Arantsson
2016-09-17
*
Remove monster_race::total_visible temporary state
Bardur Arantsson
2016-09-17
*
Make summons appear around summoner instead of player
Bardur Arantsson
2016-09-17
*
Clean up conditional in make_attack_spell()
Bardur Arantsson
2016-09-17
*
Clean up conditional in monst_spell_monst()
Bardur Arantsson
2016-09-17
*
Remove lots of boilerplate for monster summoning
Bardur Arantsson
2016-09-17
*
Remove lots of boilerplate for monster breaths
Bardur Arantsson
2016-09-17
*
Add DRS_NONE for "learn nothing" for update_smart_learn()
Bardur Arantsson
2016-09-17
*
Remove effectively dead sound() code
Bardur Arantsson
2016-09-17
*
Clean up cheat option handling in loadsave.c
Bardur Arantsson
2016-09-17
*
Theme: Remove armor restriction for Eagle/Dragon
Bardur Arantsson
2016-09-17
*
Remove dead code
Bardur Arantsson
2016-09-17
*
Remove unused variable in make_attack_spell()
Bardur Arantsson
2016-09-17
*
Really fix crash bug in hallucination code
Bardur Arantsson
2016-09-17
*
Remove inventory_no_move option
Bardur Arantsson
2016-09-17
*
Change player_class::spec to a std::vector<>
Bardur Arantsson
2016-09-17
*
Remove unused parameters from bldg.c:fix_item()
Bardur Arantsson
2016-09-17
*
Fix indentation
Bardur Arantsson
2016-09-17
*
Rework store_info_type::actions into a std::vector<>
Bardur Arantsson
2016-09-17
*
Rework store_info_type::owners to std::vector<>
Bardur Arantsson
2016-09-17
*
Unify store_info_type::item_* info std::vector<store_item>
Bardur Arantsson
2016-09-17
*
Add uniform_element() to z-rand
Bardur Arantsson
2016-09-17
*
Change 'abilities' member of player_* to a std::vector<>
Bardur Arantsson
2016-09-17
*
Unify opval/oflags in player_* structs into player_level_flag
Bardur Arantsson
2016-09-17
*
Remove unused player_class::sense_* members
Bardur Arantsson
2016-09-17
*
Use std::vector<> for object_proto members
Bardur Arantsson
2016-09-17
*
Unify obj_* fields into object_proto struct
Bardur Arantsson
2016-09-17
*
Remove unused player_spec::skill_ideal field
Bardur Arantsson
2016-09-17
*
Unify skill_* fields into skill_modifier{,s}
Bardur Arantsson
2016-09-17
*
Add missing 'static' for a few functions in birth.cc
Bardur Arantsson
2016-09-17
*
Change meta_class_type::classes to std::vector
Bardur Arantsson
2016-09-17
*
Change meta_class_type to non-POD type
Bardur Arantsson
2016-09-17
*
Remove unused fields in player_{class,race,race_mod} structs
Bardur Arantsson
2016-09-17
*
Clean up loadsave.cc
Bardur Arantsson
2016-09-17
*
Use std::vector for town_type::store
Bardur Arantsson
2016-09-17
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