Commit message (Collapse) | Author | Age | |
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* | Remove unused BASEANGBAND flag | Bardur Arantsson | 2017-06-13 |
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* | Remove character background | Bardur Arantsson | 2017-05-02 |
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* | Remove Runecrafting | Bardur Arantsson | 2017-02-28 |
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* | Remove long-obsolete Automatizer files | Bardur Arantsson | 2017-02-28 |
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* | Remove "adornment" amulet | Bardur Arantsson | 2016-12-22 |
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* | Remove !SelfKnowledge | Bardur Arantsson | 2016-10-22 |
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* | Remove "defines.txt" | Bardur Arantsson | 2016-10-16 |
| | | | | | | | It's a maintenance nightmare -- which all but guarantees that it won't be maintained -- and of very limited value anyway. It's also an annoyance when cleaning up code dealing with items. | ||
* | Remove TR_SEARCH object flag | Bardur Arantsson | 2016-10-16 |
| | | | | | Since the removal of traps its only effect was diluting the list of flags "available" for randarts and sentient items. | ||
* | Remove Sneakiness from the skills.txt help | Bardur Arantsson | 2016-10-16 |
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* | Remove more documentation mentions of traps | Bardur Arantsson | 2016-10-08 |
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* | Remove tr_info.txt | Bardur Arantsson | 2016-10-08 |
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* | Remove disturb_detect option | Bardur Arantsson | 2016-10-08 |
| | | | | It serves no purpose now that traps are gone. | ||
* | Remove traps from maps and levels | Bardur Arantsson | 2016-10-08 |
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* | Update command.txt to account for trap removal | Bardur Arantsson | 2016-10-05 |
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* | Bring Theme/debug.txt up to date with the T2 one | Bardur Arantsson | 2016-10-05 |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Move t_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move e_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move wf_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move re_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
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* | Remove support for "O:" lines in s_info.txt | Bardur Arantsson | 2016-10-05 |
| | | | | If was actually not being used. | ||
* | Clean up ability_type | Bardur Arantsson | 2016-10-05 |
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* | Move ab_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move set_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move bg into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move class_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove meta_class_info | Bardur Arantsson | 2016-10-05 |
| | | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.) | ||
* | Move ow_info and ba_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move ra_gen and ra_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move v_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove unused player_class::sense_* members | Bardur Arantsson | 2016-09-17 |
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* | Remove unused fields in player_{class,race,race_mod} structs | Bardur Arantsson | 2016-09-17 |
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* | Remove 'alert_hitpoint' option; behave as if always set | Bardur Arantsson | 2016-06-23 |
| | | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely. | ||
* | Remove unused "rate" field from store_type | Bardur Arantsson | 2016-06-22 |
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* | Fix dimensions of "prison" vault | Bardur Arantsson | 2016-06-21 |
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* | Remove a couple of debug.txt references to Lua | Bardur Arantsson | 2016-06-20 |
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* | Remove wizard1.cc | Bardur Arantsson | 2016-06-20 |
| | | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes. | ||
* | Remove debug-only 'show all stats' code | Bardur Arantsson | 2016-06-20 |
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* | Remove WILD_SWAMP which was never implemented | Bardur Arantsson | 2016-06-20 |
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* | Remove ANIM_DEAD monster spell | Bardur Arantsson | 2016-06-20 |
| | | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters. | ||
* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 |
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