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path: root/src/cmd4.cc
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* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Remove unused return values from Term_* functionsBardur Arantsson2019-02-15
* Change feature_type::name to a std::stringBardur Arantsson2019-02-15
* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
* Fix GCC compiler warningsBardur Arantsson2019-02-15
* Apply a clang-tidy modernize-use-bool fixBardur Arantsson2019-02-15
* Rework pref extension handlingBardur Arantsson2019-02-15
* Don't show joke uniques monsters if 'joke_monsters' is offBardur Arantsson2019-02-15
* Massively clean up handling of special dungeonsBardur Arantsson2018-03-25
* Remove unused DF_DESC_ALWAYS flagBardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove do_cmd_knowledge_objects()Bardur Arantsson2018-03-25
* Make character sheet/dump as if equipment is identifiedBardur Arantsson2018-03-25
* Move k_idx to object_kindBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change object_kind::{text,name} to std::stringBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Move special_level[] to Game structBardur Arantsson2017-09-07
* Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
* Remove "feet" displayBardur Arantsson2017-06-13
* Move "messages" to Game structBardur Arantsson2017-06-13
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove character backgroundBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Add missing includeBardur Arantsson2016-05-12
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Remove insert_sort_quest()Bardur Arantsson2016-02-13
* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
* Inline a lambdaBardur Arantsson2016-02-13
* Fix multiple potential underflows in plural_auxBardur Arantsson2016-02-05
* Simplify show_file function signatureBardur Arantsson2016-02-05
* Remove path_temp in favor of boost::fs::unique_path()Bardur Arantsson2016-02-05