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* Change player_type::* to boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Simplify and combine the h-* headersBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Remove unused return values from Term_* functionsBardur Arantsson2019-02-15
* Make struct term_win opaqueBardur Arantsson2019-02-15
* Apply a clang-tidy modernize-use-bool fixBardur Arantsson2019-02-15
* Add set_player_base()Bardur Arantsson2019-02-15
* Add name_file_dungeon_save()Bardur Arantsson2019-02-15
* Add a non-mutating process_player_name()Bardur Arantsson2019-02-15
* Remove the "savefile" variableBardur Arantsson2019-02-15
* Rework pref extension handlingBardur Arantsson2019-02-15
* Rework note extension handlingBardur Arantsson2019-02-15
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Massively clean up handling of special dungeonsBardur Arantsson2018-03-25
* Remove dead codeBardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove 'huge' typedefBardur Arantsson2018-03-25
* Remove "force knowledge" bits of show_info()Bardur Arantsson2018-03-25
* Remove unused local variableBardur Arantsson2018-03-25
* Remove object knowledge from scoreBardur Arantsson2018-03-25
* Make character sheet/dump as if equipment is identifiedBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Remove "feet" displayBardur Arantsson2017-06-13
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove character backgroundBardur Arantsson2017-05-02
* Move died_from to Game structBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Remove !SelfKnowledgeBardur Arantsson2016-10-22
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Use std::string for describe_player_location()Bardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Remove max_plevBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17