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Author
Age
*
Change player_type::* to bool
Bardur Arantsson
2019-02-15
*
Migrate all headers to C++-only
Bardur Arantsson
2019-02-15
*
Simplify and combine the h-* headers
Bardur Arantsson
2019-02-15
*
Remove angband.h
Bardur Arantsson
2019-02-15
*
Replace C-style string code with boost::algorithm::* equivalents
Bardur Arantsson
2019-02-15
*
Remove unused return values from Term_* functions
Bardur Arantsson
2019-02-15
*
Make struct term_win opaque
Bardur Arantsson
2019-02-15
*
Apply a clang-tidy modernize-use-bool fix
Bardur Arantsson
2019-02-15
*
Add set_player_base()
Bardur Arantsson
2019-02-15
*
Add name_file_dungeon_save()
Bardur Arantsson
2019-02-15
*
Add a non-mutating process_player_name()
Bardur Arantsson
2019-02-15
*
Remove the "savefile" variable
Bardur Arantsson
2019-02-15
*
Rework pref extension handling
Bardur Arantsson
2019-02-15
*
Rework note extension handling
Bardur Arantsson
2019-02-15
*
Eliminate uses of bool_
Bardur Arantsson
2018-03-25
*
Massively clean up handling of special dungeons
Bardur Arantsson
2018-03-25
*
Remove dead code
Bardur Arantsson
2018-03-25
*
Remove 'cptr' typedef
Bardur Arantsson
2018-03-25
*
Remove 'huge' typedef
Bardur Arantsson
2018-03-25
*
Remove "force knowledge" bits of show_info()
Bardur Arantsson
2018-03-25
*
Remove unused local variable
Bardur Arantsson
2018-03-25
*
Remove object knowledge from score
Bardur Arantsson
2018-03-25
*
Make character sheet/dump as if equipment is identified
Bardur Arantsson
2018-03-25
*
Add object_type->k_ptr to point directly to the object_kind
Bardur Arantsson
2018-03-25
*
Change k_info to an unordered_map<>
Bardur Arantsson
2018-03-25
*
Remove "feet" display
Bardur Arantsson
2017-06-13
*
Remove redundant (void) parameters and return value casts
Bardur Arantsson
2017-05-02
*
Remove character background
Bardur Arantsson
2017-05-02
*
Move died_from to Game struct
Bardur Arantsson
2017-05-02
*
Move player_{name,base} to Game
Bardur Arantsson
2017-05-02
*
Remove !SelfKnowledge
Bardur Arantsson
2016-10-22
*
Remove unused parameter from disturb()
Bardur Arantsson
2016-10-08
*
Remove traps
Bardur Arantsson
2016-10-05
*
Move t_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move k_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move f_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move r_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move wf_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move re_info into GameEditData
Bardur Arantsson
2016-10-05
*
Change store_info_type::name to std::string
Bardur Arantsson
2016-10-05
*
Move st_info into GameEditData
Bardur Arantsson
2016-10-05
*
Use std::string for describe_player_location()
Bardur Arantsson
2016-10-05
*
Change strings in dungeon_info_type to std::string
Bardur Arantsson
2016-10-05
*
Move d_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move race_info and race_mod_info to GameEditData
Bardur Arantsson
2016-10-05
*
Move class_info to GameEditData
Bardur Arantsson
2016-10-05
*
Remove max_plev
Bardur Arantsson
2016-10-05
*
Move wilderness structure into Game
Bardur Arantsson
2016-09-17
*
Use grid<> for wilderness grid
Bardur Arantsson
2016-09-17
*
Move all options to a struct instead of using globals
Bardur Arantsson
2016-09-17
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