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game.hpp
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Author
Age
*
Migrate all headers to C++-only
Bardur Arantsson
2019-02-15
*
Move 'effects' global into Game struct
Bardur Arantsson
2019-02-15
*
Move 'dungeon_flags' global to Game struct
Bardur Arantsson
2019-02-15
*
Move list of level generators to Game struct
Bardur Arantsson
2018-03-25
*
Refactor powers to an associative container
Bardur Arantsson
2018-03-25
*
Move special_level[] to Game struct
Bardur Arantsson
2017-09-07
*
Remove unnecessary #include
Bardur Arantsson
2017-09-07
*
Move gl_timer to Game struct and change timer_type to class
Bardur Arantsson
2017-09-07
*
Rename "messages" class to "Messages"
Bardur Arantsson
2017-07-05
*
Move alloc_* tables to Game struct
Bardur Arantsson
2017-06-13
*
Move "messages" to Game struct
Bardur Arantsson
2017-06-13
*
Move random_artifacts to Game struct
Bardur Arantsson
2017-05-02
*
Move previous_char to Game struct
Bardur Arantsson
2017-05-02
*
Move died_from to Game struct
Bardur Arantsson
2017-05-02
*
Move player_{name,base} to Game
Bardur Arantsson
2017-05-02
*
Move s_{info,descriptors} to Game/GameEdtiData
Bardur Arantsson
2016-10-05
*
Add GameEditData struct to contain *_info arrays
Bardur Arantsson
2016-10-05
*
Move player_hp[] into Game
Bardur Arantsson
2016-09-17
*
Move wilderness structure into Game
Bardur Arantsson
2016-09-17
*
Introduce Game struct
Bardur Arantsson
2016-09-17