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* Replace uses of bool_ with boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Move 'effects' global into Game structBardur Arantsson2019-02-15
* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
* Apply a clang-tidy modernize-use-bool fixBardur Arantsson2019-02-15
* Massively clean up handling of special dungeonsBardur Arantsson2018-03-25
* Remove unused 'G' flag handling for dngn/* filesBardur Arantsson2018-03-25
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Move list of level generators to Game structBardur Arantsson2018-03-25
* Rename get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Don't use indexes for get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Remove bool_ from get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Move k_allow_special to object_kind memberBardur Arantsson2018-03-25
* Move special_level[] to Game structBardur Arantsson2017-09-07
* Move alloc_* tables to Game structBardur Arantsson2017-06-13
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove trapsBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move v_info into GameEditDataBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Use std::vector for vault dataBardur Arantsson2016-03-10
* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07