| Commit message (Expand) | Author | Age |
* | Replace uses of bool_ with bool | Bardur Arantsson | 2019-02-15 |
* | Migrate all headers to C++-only | Bardur Arantsson | 2019-02-15 |
* | Remove angband.h | Bardur Arantsson | 2019-02-15 |
* | Replace C-style string code with boost::algorithm::* equivalents | Bardur Arantsson | 2019-02-15 |
* | Move 'effects' global into Game struct | Bardur Arantsson | 2019-02-15 |
* | Move 'dungeon_flags' global to Game struct | Bardur Arantsson | 2019-02-15 |
* | Apply a clang-tidy modernize-use-bool fix | Bardur Arantsson | 2019-02-15 |
* | Massively clean up handling of special dungeons | Bardur Arantsson | 2018-03-25 |
* | Remove unused 'G' flag handling for dngn/* files | Bardur Arantsson | 2018-03-25 |
* | Eliminate uses of bool_ | Bardur Arantsson | 2018-03-25 |
* | Move list of level generators to Game struct | Bardur Arantsson | 2018-03-25 |
* | Rename get_mon_num{,2}_hook | Bardur Arantsson | 2018-03-25 |
* | Don't use indexes for get_mon_num{,2}_hook | Bardur Arantsson | 2018-03-25 |
* | Remove bool_ from get_mon_num{,2}_hook | Bardur Arantsson | 2018-03-25 |
* | Remove 'cptr' typedef | Bardur Arantsson | 2018-03-25 |
* | Add object_type->k_ptr to point directly to the object_kind | Bardur Arantsson | 2018-03-25 |
* | Change k_info to an unordered_map<> | Bardur Arantsson | 2018-03-25 |
* | Move k_allow_special to object_kind member | Bardur Arantsson | 2018-03-25 |
* | Move special_level[] to Game struct | Bardur Arantsson | 2017-09-07 |
* | Move alloc_* tables to Game struct | Bardur Arantsson | 2017-06-13 |
* | Remove redundant (void) parameters and return value casts | Bardur Arantsson | 2017-05-02 |
* | Remove traps | Bardur Arantsson | 2016-10-05 |
* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move v_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move wilderness structure into Game | Bardur Arantsson | 2016-09-17 |
* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
* | Remove player_type::preserve field | Bardur Arantsson | 2016-09-17 |
* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
* | Use std::vector for vault data | Bardur Arantsson | 2016-03-10 |
* | Remove unused dungeon_info_type::next | Bardur Arantsson | 2016-02-05 |
* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
* | Split option variables into separate header and source file | Bardur Arantsson | 2015-03-07 |
* | Split init1.cc declarations into separate header file | Bardur Arantsson | 2015-03-07 |
* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |