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path: root/src/init2.cc
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* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Simplify and combine the h-* headersBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Move 'effects' global into Game structBardur Arantsson2019-02-15
* Avoid use of global for force_moduleBardur Arantsson2019-02-15
* Avoid "C" linkage for init_file_paths() and init_angband()Bardur Arantsson2019-02-15
* Rework pref extension handlingBardur Arantsson2019-02-15
* Massively clean up handling of special dungeonsBardur Arantsson2018-03-25
* Remove unused ANGBAND_DIR_COREBardur Arantsson2018-03-25
* Move list of level generators to Game structBardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Move k_allow_special to object_kind memberBardur Arantsson2018-03-25
* Move special_level[] to Game structBardur Arantsson2017-09-07
* Move alloc_* tables to Game structBardur Arantsson2017-06-13
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Move "Game" initialization to main_real()Bardur Arantsson2017-05-02
* Remove trapsBardur Arantsson2016-10-05
* Remove "allocate" member function from the x_info traitsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move ab_info into GameEditDataBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Move set_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
* Move bg into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Remove meta_class_infoBardur Arantsson2016-10-05
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
* Move v_info into GameEditDataBardur Arantsson2016-10-05
* Move initialization of Game earlierBardur Arantsson2016-10-05
* Remove init_wilderness()Bardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Introduce Game structBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17