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init2.cc
Commit message (
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Author
Age
*
Migrate all headers to C++-only
Bardur Arantsson
2019-02-15
*
Simplify and combine the h-* headers
Bardur Arantsson
2019-02-15
*
Remove angband.h
Bardur Arantsson
2019-02-15
*
Replace C-style string code with boost::algorithm::* equivalents
Bardur Arantsson
2019-02-15
*
Move 'effects' global into Game struct
Bardur Arantsson
2019-02-15
*
Avoid use of global for force_module
Bardur Arantsson
2019-02-15
*
Avoid "C" linkage for init_file_paths() and init_angband()
Bardur Arantsson
2019-02-15
*
Rework pref extension handling
Bardur Arantsson
2019-02-15
*
Massively clean up handling of special dungeons
Bardur Arantsson
2018-03-25
*
Remove unused ANGBAND_DIR_CORE
Bardur Arantsson
2018-03-25
*
Move list of level generators to Game struct
Bardur Arantsson
2018-03-25
*
Remove 'cptr' typedef
Bardur Arantsson
2018-03-25
*
Add object_type->k_ptr to point directly to the object_kind
Bardur Arantsson
2018-03-25
*
Change k_info to an unordered_map<>
Bardur Arantsson
2018-03-25
*
Move k_allow_special to object_kind member
Bardur Arantsson
2018-03-25
*
Move special_level[] to Game struct
Bardur Arantsson
2017-09-07
*
Move alloc_* tables to Game struct
Bardur Arantsson
2017-06-13
*
Remove redundant (void) parameters and return value casts
Bardur Arantsson
2017-05-02
*
Move "Game" initialization to main_real()
Bardur Arantsson
2017-05-02
*
Remove traps
Bardur Arantsson
2016-10-05
*
Remove "allocate" member function from the x_info traits
Bardur Arantsson
2016-10-05
*
Move t_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move e_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move a_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move k_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move f_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move r_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move wf_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move re_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move s_{info,descriptors} to Game/GameEdtiData
Bardur Arantsson
2016-10-05
*
Move ab_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move st_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move set_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move d_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move gen_skill to GameEditData
Bardur Arantsson
2016-10-05
*
Move bg into GameEditData
Bardur Arantsson
2016-10-05
*
Move race_info and race_mod_info to GameEditData
Bardur Arantsson
2016-10-05
*
Move class_info to GameEditData
Bardur Arantsson
2016-10-05
*
Remove meta_class_info
Bardur Arantsson
2016-10-05
*
Move ow_info and ba_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move ra_gen and ra_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move v_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move initialization of Game earlier
Bardur Arantsson
2016-10-05
*
Remove init_wilderness()
Bardur Arantsson
2016-09-17
*
Move wilderness structure into Game
Bardur Arantsson
2016-09-17
*
Introduce Game struct
Bardur Arantsson
2016-09-17
*
Use grid<> for wilderness grid
Bardur Arantsson
2016-09-17
*
Refactor messages.cc to use boost::circular_buffer
Bardur Arantsson
2016-09-17
*
Remove quark.{cc,hpp}
Bardur Arantsson
2016-09-17
*
Separate skill values from skill descriptions
Bardur Arantsson
2016-09-17
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