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* Fix indentationBardur Arantsson2019-02-15
* Change player_type::* to boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Move capitalize() declaration to z-util.hppBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Clean up cmonster_msg()Bardur Arantsson2017-06-13
* Move "messages" to Game structBardur Arantsson2017-06-13
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Fix monster spell selection caused by 'missing' TRAPS spellBardur Arantsson2016-10-16
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
* Fix indentationBardur Arantsson2016-10-05
* Remove trapsBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Add explicit braces in a few placesBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Factor out 'disturb_other' option handlingBardur Arantsson2016-09-17
* Make summons appear around summoner instead of playerBardur Arantsson2016-09-17
* Clean up conditional in make_attack_spell()Bardur Arantsson2016-09-17
* Clean up conditional in monst_spell_monst()Bardur Arantsson2016-09-17
* Remove lots of boilerplate for monster summoningBardur Arantsson2016-09-17
* Remove lots of boilerplate for monster breathsBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Remove unused variable in make_attack_spell()Bardur Arantsson2016-09-17
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Fix occasional overflow when monster speaksBardur Arantsson2016-03-27
* Remove strfmt()Bardur Arantsson2015-12-11
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* Use magik() instead of explicitly using rand_int()Bardur Arantsson2015-09-14
* Remove unused IM_MELEE flagBardur Arantsson2015-09-14
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01