| Commit message (Expand) | Author | Age |
* | Fix indentation | Bardur Arantsson | 2019-02-15 |
* | Change player_type::* to bool | Bardur Arantsson | 2019-02-15 |
* | Migrate all headers to C++-only | Bardur Arantsson | 2019-02-15 |
* | Remove angband.h | Bardur Arantsson | 2019-02-15 |
* | Move capitalize() declaration to z-util.hpp | Bardur Arantsson | 2019-02-15 |
* | Replace C-style string code with boost::algorithm::* equivalents | Bardur Arantsson | 2019-02-15 |
* | Move 'dungeon_flags' global to Game struct | Bardur Arantsson | 2019-02-15 |
* | Eliminate uses of bool_ | Bardur Arantsson | 2018-03-25 |
* | Eliminate uses of bool_ | Bardur Arantsson | 2018-03-25 |
* | Remove 'cptr' typedef | Bardur Arantsson | 2018-03-25 |
* | Remove IDENT_CURSED | Bardur Arantsson | 2018-03-25 |
* | Add object_type->k_ptr to point directly to the object_kind | Bardur Arantsson | 2018-03-25 |
* | Clean up cmonster_msg() | Bardur Arantsson | 2017-06-13 |
* | Move "messages" to Game struct | Bardur Arantsson | 2017-06-13 |
* | Remove redundant (void) parameters and return value casts | Bardur Arantsson | 2017-05-02 |
* | Fix monster spell selection caused by 'missing' TRAPS spell | Bardur Arantsson | 2016-10-16 |
* | Remove unused parameter from disturb() | Bardur Arantsson | 2016-10-08 |
* | Fix indentation | Bardur Arantsson | 2016-10-05 |
* | Remove traps | Bardur Arantsson | 2016-10-05 |
* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
* | Refactor object_type 'artifact name' field to std::string | Bardur Arantsson | 2016-09-17 |
* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
* | Remove redundant checks "around" artifact_p() | Bardur Arantsson | 2016-09-17 |
* | Add explicit braces in a few places | Bardur Arantsson | 2016-09-17 |
* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
* | Factor out 'disturb_other' option handling | Bardur Arantsson | 2016-09-17 |
* | Make summons appear around summoner instead of player | Bardur Arantsson | 2016-09-17 |
* | Clean up conditional in make_attack_spell() | Bardur Arantsson | 2016-09-17 |
* | Clean up conditional in monst_spell_monst() | Bardur Arantsson | 2016-09-17 |
* | Remove lots of boilerplate for monster summoning | Bardur Arantsson | 2016-09-17 |
* | Remove lots of boilerplate for monster breaths | Bardur Arantsson | 2016-09-17 |
* | Remove effectively dead sound() code | Bardur Arantsson | 2016-09-17 |
* | Remove unused variable in make_attack_spell() | Bardur Arantsson | 2016-09-17 |
* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Remove ANIM_DEAD monster spell | Bardur Arantsson | 2016-06-20 |
* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
* | Fix occasional overflow when monster speaks | Bardur Arantsson | 2016-03-27 |
* | Remove strfmt() | Bardur Arantsson | 2015-12-11 |
* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
* | Refactor race_info_idx() to avoid "invisible" static pointers | Bardur Arantsson | 2015-12-11 |
* | Use magik() instead of explicitly using rand_int() | Bardur Arantsson | 2015-09-14 |
* | Remove unused IM_MELEE flag | Bardur Arantsson | 2015-09-14 |
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |