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* Replace uses of bool_ for get_obj_num_hook()Bardur Arantsson2019-02-15
* Change player_type::* to boolBardur Arantsson2019-02-15
* Add missing 'const' to a couple of functionsBardur Arantsson2019-02-15
* Replace uses of bool_ with boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Move capitalize() declaration to z-util.hppBardur Arantsson2019-02-15
* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
* Fix GCC compiler warningsBardur Arantsson2019-02-15
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Massively clean up handling of special dungeonsBardur Arantsson2018-03-25
* Remove unused return value from get_mon_num_prep()Bardur Arantsson2018-03-25
* Rename get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Don't use indexes for get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Remove bool_ from get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Move duplicate code to rescue_artifact()Bardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Move alloc_* tables to Game structBardur Arantsson2017-06-13
* Remove unused UNIQUE_4 monster race flagBardur Arantsson2017-06-13
* Remove ZANGBAND and CTHANGBAND monstersBardur Arantsson2017-06-13
* Move random_artifacts to Game structBardur Arantsson2017-05-02
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Add DRS_NONE for "learn nothing" for update_smart_learn()Bardur Arantsson2016-09-17
* Really fix crash bug in hallucination codeBardur Arantsson2016-09-17
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Remove misleading commentBardur Arantsson2016-06-21
* Fix a bad 'nullptr' checkBardur Arantsson2016-06-20
* Change flag_set bool conversion to 'explicit'Bardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Make obj_theme a non-POD structBardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Fix potential NPE when hallucinatingBardur Arantsson2016-03-27
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* Use magik() instead of explicitly using rand_int()Bardur Arantsson2015-09-14