| Commit message (Expand) | Author | Age |
* | Eliminate uses of bool_ | Bardur Arantsson | 2018-03-25 |
* | Rename get_mon_num{,2}_hook | Bardur Arantsson | 2018-03-25 |
* | Don't use indexes for get_mon_num{,2}_hook | Bardur Arantsson | 2018-03-25 |
* | Remove bool_ from get_mon_num{,2}_hook | Bardur Arantsson | 2018-03-25 |
* | Change away from bool_ for hooks | Bardur Arantsson | 2017-05-02 |
* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
* | Change skill_type struct to use 'bool' | Bardur Arantsson | 2016-09-17 |
* | Remove unused "quest_idx" parameter from quest_type::init() | Bardur Arantsson | 2016-09-17 |
* | Bump cppformat -> fmt-3.0.0 | Bardur Arantsson | 2016-09-17 |
* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Reduce file-open/close boilerplate and simplify formatting | Bardur Arantsson | 2016-02-13 |
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
* | Rework object list filters to avoid global variables | Bardur Arantsson | 2015-04-15 |
* | Rename q_*.h headers to *.hpp and remove "extern C" wrappers | Bardur Arantsson | 2015-03-22 |
* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
* | Moved lua_get_new_bounty_monster() to q_bounty.cc | Bardur Arantsson | 2015-03-07 |
* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
* | Switch almost everything over to C++ | Bardur Arantsson | 2013-09-27 |