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* Search/replace bool_ with boolBardur Arantsson2019-02-15
| | | | We also search/replace TRUE/FALSE with their bool equivalents.
* Replace uses of bool_ with boolBardur Arantsson2019-02-15
| | | | "Only" 988 mentions of bool_ left!
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
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* Replace uses of format() with fmt::format()Bardur Arantsson2019-02-15
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* Remove angband.hBardur Arantsson2019-02-15
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* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
| | | | | We can get rid of a couple of icky macros, and at least it's a little bit less global now.
* Remove 'cptr' typedefBardur Arantsson2018-03-25
| | | | It's time to rip off the band-aid.
* Auto-identify items on walk-overBardur Arantsson2018-03-25
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* Change away from bool_ for hooksBardur Arantsson2017-05-02
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* Remove RunecraftingBardur Arantsson2017-02-28
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
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* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
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* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
| | | | | | | - We introduce a show_string() which will allow us to go without actually writing a file if we want to later. - Use cppformat to simplify the output formatting.
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Fix undefined behavior when asking about item to fireproofBardur Arantsson2015-04-14
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split traps.cc function declarations to separate fileBardur Arantsson2015-02-23
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* Update HOOK_GET to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_GEN_QUEST to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_STAIR to new-style hookBardur Arantsson2014-12-23
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* Remove all uses of sglibBardur Arantsson2014-12-18
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* Switch almost everything over to C++Bardur Arantsson2013-09-27