| Commit message (Expand) | Author | Age |
* | Change k_info to an unordered_map<> | Bardur Arantsson | 2018-03-25 |
* | Move "messages" to Game struct | Bardur Arantsson | 2017-06-13 |
* | Move random_artifacts to Game struct | Bardur Arantsson | 2017-05-02 |
* | Change away from bool_ for hooks | Bardur Arantsson | 2017-05-02 |
* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Remove unused "quest_idx" parameter from quest_type::init() | Bardur Arantsson | 2016-09-17 |
* | Use 'bool' in random_quest struct | Bardur Arantsson | 2016-09-17 |
* | Bump cppformat -> fmt-3.0.0 | Bardur Arantsson | 2016-09-17 |
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Make obj_theme a non-POD struct | Bardur Arantsson | 2016-06-20 |
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
* | Reduce file-open/close boilerplate and simplify formatting | Bardur Arantsson | 2016-02-13 |
* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
* | Rename q_*.h headers to *.hpp and remove "extern C" wrappers | Bardur Arantsson | 2015-03-22 |
* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
* | Move lua_bind.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
* | Split init1.cc declarations into separate header file | Bardur Arantsson | 2015-03-07 |
* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
* | Split generate.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
* | Split monster3.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
* | Move cave.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
* | Move skills.cc function declarations to skills.hpp | Bardur Arantsson | 2015-02-23 |
* | Reduce ridiculous number of test_monster_name usages | Bardur Arantsson | 2015-02-23 |
* | Remove weird hardcoded reference to r_info[2] | Bardur Arantsson | 2015-02-23 |
* | Remove r_name, r_text, r_head in favor of simple strings | Bardur Arantsson | 2015-02-23 |
* | Rework MONSTER_EXP into a function | Bardur Arantsson | 2015-02-23 |
* | Update HOOK_LEVEL_END_GEN to new-style hook | Bardur Arantsson | 2014-12-23 |
* | Update HOOK_BUILD_ROOM1 to new-style hook | Bardur Arantsson | 2014-12-23 |
* | Update HOOK_{LEVEL_REGEN,NEW_LEVEL} to new-style hook | Bardur Arantsson | 2014-12-23 |
* | Update HOOK_MONSTER_DEATH to new-style hook | Bardur Arantsson | 2014-12-23 |
* | Update HOOK_FEELING to new-style hook | Bardur Arantsson | 2014-12-23 |
* | Update HOOK_CHAR_DUMP to new-style hook | Bardur Arantsson | 2014-12-23 |
* | Fixed starting with 0 random quests | Elmo Todurov | 2014-08-24 |
* | Move random quest initialization code to q_rand.cc | Bardur Arantsson | 2013-09-27 |
* | Switch almost everything over to C++ | Bardur Arantsson | 2013-09-27 |