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* Search/replace bool_ with boolBardur Arantsson2019-02-15
* Replace uses of bool_ with boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Replace uses of format() with fmt::format()Bardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Rename get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Move "messages" to Game structBardur Arantsson2017-06-13
* Change away from bool_ for hooksBardur Arantsson2017-05-02
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split generate.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
* Update HOOK_BUILD_ROOM1 to new-style hookBardur Arantsson2014-12-23
* Update HOOK_{LEVEL_REGEN,NEW_LEVEL} to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MONSTER_DEATH to new-style hookBardur Arantsson2014-12-23
* Update HOOK_FEELING to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MOVE to new-style hookBardur Arantsson2014-12-23
* Switch almost everything over to C++Bardur Arantsson2013-09-27