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randart.cc
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Author
Age
*
Move ra_gen and ra_info into GameEditData
Bardur Arantsson
2016-10-05
*
Remove dead code
Bardur Arantsson
2016-10-05
*
Remove quark.{cc,hpp}
Bardur Arantsson
2016-09-17
*
Refactor object_type 'artifact name' field to std::string
Bardur Arantsson
2016-09-17
*
Move all options to a struct instead of using globals
Bardur Arantsson
2016-09-17
*
Factor out 'flush_failure' option handling
Bardur Arantsson
2016-09-17
*
Rework TR{1,2,3,4,5}_* flags to flag_set<>
Bardur Arantsson
2016-06-21
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Migrate z-rand.c to C++
Bardur Arantsson
2015-12-11
*
Split types.h into separate header for each type
Bardur Arantsson
2015-06-07
*
Rework object list filters to avoid global variables
Bardur Arantsson
2015-04-15
*
Rename miscellaneous .h headers to .hpp
Bardur Arantsson
2015-03-22
*
Split variables.cc declarations to separate header files
Bardur Arantsson
2015-03-07
*
Split option variables into separate header and source file
Bardur Arantsson
2015-03-07
*
Split object*.cc declarations into separate header files
Bardur Arantsson
2015-03-07
*
Split util.cc function declarations into separate header files
Bardur Arantsson
2015-02-23
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Split spells2.cc function declarations to separate header file
Bardur Arantsson
2015-02-23
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Move randart.cc declarations to separate header
Bardur Arantsson
2015-02-23
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Move mimic.cc function delcarations into separate header
Bardur Arantsson
2015-02-23
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Clean up warnings about signed/unsigned comparisons
Bardur Arantsson
2015-02-23
*
Switch almost everything over to C++
Bardur Arantsson
2013-09-27