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path: root/src/spells1.cc
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* Change player_type::* to boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Remove MIN/MAX macrosBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Change feature_type::name to a std::stringBardur Arantsson2019-02-15
* Move 'effects' global into Game structBardur Arantsson2019-02-15
* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
* Fix GCC compiler warningsBardur Arantsson2019-02-15
* Apply a clang-tidy modernize-use-bool fixBardur Arantsson2019-02-15
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove chests from the gameBardur Arantsson2018-03-25
* Remove GF_STAR_IDENTIFYBardur Arantsson2018-03-25
* Change effect of Identify to *Identify*Bardur Arantsson2018-03-25
* Remove unused argument from identify_hooks()Bardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove unused global variable 'unsafe'Bardur Arantsson2017-05-02
* Move died_from to Game structBardur Arantsson2017-05-02
* Remove random_spell::{name,desc}Bardur Arantsson2017-05-02
* Remove !SelfKnowledgeBardur Arantsson2016-10-22
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Use 'bool' in random_spell structBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Refactor spellbinder to use std::vector<>Bardur Arantsson2016-09-17
* Split out spellbinder fields from player_typeBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Change flag_set bool conversion to 'explicit'Bardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Fix grammar/spellingBardur Arantsson2016-03-29