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path: root/src/spells2.cc
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* Change player_type::* to boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
* Fix GCC compiler warningsBardur Arantsson2019-02-15
* Apply a clang-tidy modernize-use-bool fixBardur Arantsson2019-02-15
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove unused return valuesBardur Arantsson2018-03-25
* Remove unused return valuesBardur Arantsson2018-03-25
* Remove "lose knowledge upon recharge" effectBardur Arantsson2018-03-25
* Fold IDENT_KNOWN into a boolean flag on the object_typeBardur Arantsson2018-03-25
* Remove identify_fully()Bardur Arantsson2018-03-25
* Remove IDENT_MENTALBardur Arantsson2018-03-25
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
* Remove IDENT_EMPTYBardur Arantsson2018-03-25
* Remove pseudo-IDBardur Arantsson2018-03-25
* Remove distinction between CAST_HIDDEN and CAST_OBVIOUSBardur Arantsson2018-03-25
* Change effect of Identify to *Identify*Bardur Arantsson2018-03-25
* Auto-identify items on walk-overBardur Arantsson2018-03-25
* Auto-identify read scrollsBardur Arantsson2018-03-25
* Remove unused argument from identify_hooks()Bardur Arantsson2018-03-25
* Remove always-true parameter from genocide() and mass_genocide()Bardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove !SelfKnowledgeBardur Arantsson2016-10-22
* Remove TR_SEARCH object flagBardur Arantsson2016-10-16
* De-duplicate code for curse-breakingBardur Arantsson2016-10-16
* Remove trapsBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Use std::string for describe_player_location()Bardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Remove unused is_scroll parameter from random_resistance()Bardur Arantsson2016-06-20
* Change flag_set bool conversion to 'explicit'Bardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20