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path: root/src/xtra1.cc
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* Add Term_with_active() for temporarily activating a termBardur Arantsson2019-02-15
* Search/replace bool_ with boolBardur Arantsson2019-02-15
* Replace uses of bool_ for get_obj_num_hook()Bardur Arantsson2019-02-15
* Replace uses of bool_ in xtra1.*Bardur Arantsson2019-02-15
* Change player_type::* to boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Use std::string and std::array for player_class::titles[]Bardur Arantsson2019-02-15
* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
* Massively clean up handling of special dungeonsBardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
* Make character sheet/dump as if equipment is identifiedBardur Arantsson2018-03-25
* Remove Iron Helm of KnowledgeBardur Arantsson2018-03-25
* Refactor powers to an associative containerBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Remove 'duplicated' line adding skill_dev for SKILL_DEVICEBardur Arantsson2017-06-13
* Move alloc_* tables to Game structBardur Arantsson2017-06-13
* Extract duplicated code for all the fix_* functionsBardur Arantsson2017-06-13
* Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
* Move "messages" to Game structBardur Arantsson2017-06-13
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove trapsBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Remove max_plevBardur Arantsson2016-10-05
* Move player_hp[] into GameBardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
* Remove monster_race::total_visible temporary stateBardur Arantsson2016-09-17
* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
* Rework SKF1_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20